Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => Topic started by: aaouviz on 2020-04-27, 12:20:53
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Hi,
I think this might be a popular idea; how about the ability to control the amount of visibility a light has to the camera? We can currently have the light either visible or not, but why not have it 50% visible (that is, the actual light intensity is still 100% of whatever it's value is, but the light sources visibility to the camera is user-defined).
I think a lot of people currently use a 'double light trick' in scenes, one light invisible to the camera that is very bright, and another light that is visible to camera but much smaller for light bloom/glare and realism. This new requested feature might eliminate this workflow :)
Food for thought. Thanks!
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I understand the concept, but it sounds like a very challenging thing to do ui-wise, and it would be also very fake.
This should be also currently possible to achieve using the rayswitch material/map.
If there are more users requesting this, we may of course consider it.
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Rayswitch for this is an interesting concept. I'll test it out.
Thanks.
(I would have thought UI-wise it'd be easy? Like my example?)