Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => Topic started by: aaouviz on 2020-04-27, 12:20:53

Title: Visible to camera percentage
Post by: aaouviz on 2020-04-27, 12:20:53
Hi,

I think this might be a popular idea; how about the ability to control the amount of visibility a light has to the camera? We can currently have the light either visible or not, but why not have it 50% visible (that is, the actual light intensity is still 100% of whatever it's value is, but the light sources visibility to the camera is user-defined).

I think a lot of people currently use a 'double light trick' in scenes, one light invisible to the camera that is very bright, and another light that is visible to camera but much smaller for light bloom/glare and realism. This new requested feature might eliminate this workflow :)

Food for thought. Thanks!
Title: Re: Visible to camera percentage
Post by: maru on 2020-04-27, 15:56:14
I understand the concept, but it sounds like a very challenging thing to do ui-wise, and it would be also very fake.
This should be also currently possible to achieve using the rayswitch material/map.

If there are more users requesting this, we may of course consider it.
Title: Re: Visible to camera percentage
Post by: aaouviz on 2020-04-28, 10:20:41
Rayswitch for this is an interesting concept. I'll test it out.

Thanks.

(I would have thought UI-wise it'd be easy? Like my example?)