Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => Topic started by: Ahmad Kouti on 2020-01-10, 11:15:50
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Hello.
Can we have an option to add the mask texture of CoronaLayerMtl in the cmasking render element?
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Hello.
Can we have an option to add the mask texture of CoronaLayerMtl in the cmasking render element?
If may I ask, what are you trying to achieve, can you please provide an example?
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Why not just use a CTexmap render element and just put the mask texture in that?
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Why not just use a CTexmap render element and just put the mask texture in that?
I am afraid CTexmap can only use a map for it's slot not materials (f.e. Corona LayeredMtl), maybe this is something worth looking into.
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I am afraid CTexmap can only use a map for it's slot not materials (f.e. Corona LayeredMtl), maybe this is something worth looking into.
Based on what the OP wrote, I was under the impression that he wanted to a mask texture, not a mask material (I'm not even sure what that is).
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I guess OP could mean that if a layer and the base materials have different IDs only the base layer is considered in the mask element... maybe.
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I am afraid CTexmap can only use a map for it's slot not materials (f.e. Corona LayeredMtl), maybe this is something worth looking into.
Based on what the OP wrote, I was under the impression that he wanted to a mask texture, not a mask material (I'm not even sure what that is).
Apologies if I misunderstood, possibly your assumption is correct, and in that case yes your suggestion is valid. If OP can clear this out :), cheers.
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I do not understand the original post either. We'll have to wait for explanations.