Author Topic: Fabric Material in C4D  (Read 3434 times)

2015-09-19, 11:32:23

fLuppster

  • Active Users
  • **
  • Posts: 139
    • View Profile
Hi there, i've got some problems figuring out how to correctly set up a fabric material in C4D. I try to use a fresnel or a falloff as mask in a blend material. The top material has more reflection and the bottom one nearly none. Also tried it with a fusion shader. Is this the right direction or am i just failing? It looks just crappy. ;)

What is your approach?

2015-09-19, 12:47:34
Reply #1

fLuppster

  • Active Users
  • **
  • Posts: 139
    • View Profile
Ok i got it. Wrong channel. Moved it to the diffusion channel, but still: It seems the falloff shader does not work properly as mask for me.

2015-09-20, 19:39:25
Reply #2

Mor4us

  • Active Users
  • **
  • Posts: 56
    • View Profile
    • MAD Imagery
For now i got good results with standard IOR and low glossiness values (0.15-0.3) and a slightly brighter version of the diffuse color in reflection color.

best regards