Author Topic: Efficiency with third party shaders  (Read 1574 times)

2015-10-26, 16:44:17

Rhodesy

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Has anyone else noticed a big hit in passes when using third party shaders? More specifically I'm thinking of a couple of Paul Everetts, the grunge shader and also karate tiles for random map flipping. If I use either of these in a scene I get a 50% slowdown compared to not using them. Corona is still rendering fast its just noticable that the passes are going at half the rate. Is this something that would have to be changed in the plugins by Paul or is it something the corona devs can optimise at their end? As far as I know there isn't the same speed hits when using the MAX equivalents.