actually it did not work with any serious scene. I had to throw that entire implementation out and do it differently, without relying on 3dsmax activeshade, which is broken beyond repair.
Quote from: Keymaster on 2014-09-24, 21:46:21actually it did not work with any serious scene. I had to throw that entire implementation out and do it differently, without relying on 3dsmax activeshade, which is broken beyond repair.:)good idea.With Keyshot we have a decent RT feedback and it's Embree based.With Octane we have a super fast RT feedback but it's gpu driven.Mixing both worlds is the answer. Thea use both worlds but it's very unstable in Max using Activeshade.You know very well Max and I think you could implement the best RT engine.regards
Keyshot embree? It was iRay, right? Is it's real time feedback based on Embree so it does not uses the GPU?Cheers.
I kinda think that implementing back the broken RT would be a better solution than not having anything. Just put a giant label "Unstable Use at own risk", and let people play with it.
Quote from: Tanakov on 2014-09-29, 00:12:28I kinda think that implementing back the broken RT would be a better solution than not having anything. Just put a giant label "Unstable Use at own risk", and let people play with it.I support this idea and add that then you leave it like that and direct your energy and resources to matters that are more important ;) Or is this something your future paying customers honestly want? I never saw the benefits with Vray RT and Octane, other than buying Octane in 2010 because it was a "nice, cheap toy". Never used either of those implementations with real, paying projects.