1
[Max] I need help! / Creating a terrain with Corona displace modifier - viewport view
« on: 2025-03-11, 09:26:46 »
Hi there,
i have a question about a good working to work with corona displace modifier to create terrains. Normally i use a displace modifier (w. a heightmap) in combination with turbosmooth. This works, but high settings on turbosmooth will lead to crashes and bad performance.
Now i tested the only a corona displace modifier and it worked perfectly. The downsite is now, that viewport only shows the flat plane. For doing the camera, textures, scatter and detail work i need to see where the terrain is of course. Its too bad that the corona displace modifier can not show a preview of the displacement. What is the best way of working in this case?
My current solution was to make a copy of my terrain, set it to not renderable and added the displacement modifier with my heightmap. This will act as my low poly preview terrain. In forest i used the flat plane with the corona displacement modifier as area and added the heightmap for scattering on displaced geometry.
is this the best way or ist there a simpler solution?
Thanks
Hannes
i have a question about a good working to work with corona displace modifier to create terrains. Normally i use a displace modifier (w. a heightmap) in combination with turbosmooth. This works, but high settings on turbosmooth will lead to crashes and bad performance.
Now i tested the only a corona displace modifier and it worked perfectly. The downsite is now, that viewport only shows the flat plane. For doing the camera, textures, scatter and detail work i need to see where the terrain is of course. Its too bad that the corona displace modifier can not show a preview of the displacement. What is the best way of working in this case?
My current solution was to make a copy of my terrain, set it to not renderable and added the displacement modifier with my heightmap. This will act as my low poly preview terrain. In forest i used the flat plane with the corona displacement modifier as area and added the heightmap for scattering on displaced geometry.
is this the best way or ist there a simpler solution?
Thanks
Hannes