I notice in your screenshot that your memory is pretty much maxed out - this will cause significant reduction in render speed. Looks like there is a lot of geometry here with the landscape objects, so that could be what is pushing the memory up so high, and would likely result in slowdowns (and why the slowdowns show up depending on the objects you add).
Other notes
- Denoising amount always has an effect, it's the amount of blending between the un-denoised version of the image and the denoised version, and applies whether Denoising is set to Full or Fireflies only. See
https://help.c4d.corona-renderer.com/support/solutions/articles/12000021554-how-to-use-denoising-c4d-- Denoising won't significantly affect render time. It may affect memory requirements though, especially depending on image resolution (the larger the image, the more memory required), and passes in MultiPass (the more passes that have Denoising applied, the more memory required). Depending on your scene (would still be good if you could send the scene as Marcin requested :) ) there could be memory savings to be found here, e.g. lower resolution, less multipasses, etc.
- With a pass limit of 10 and noise limit of 3, it is most likely stopping at the pass limit of 10 (usually it would take more than 10 passes to get down to a noise level of 3%). Remember that the renderer stops whenever any ONE of the limits is reached (time, passes or noise level). Helpdesk articles like
https://help.c4d.corona-renderer.com/support/solutions/articles/5000518064-how-many-passes-is-enough- explore things like passes, GI vs AA balance, etc.
But, I think memory is most likely the issue in this instance looking at the screen grab.