Author Topic: Texturing scatter  (Read 3572 times)

2013-08-27, 12:55:51

ous_gt

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Hello. I just wanted to ask if i can use texture images on a scattered object? For example a carpet like this:


2013-08-27, 13:03:45
Reply #1

Oltskul

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it reminds me:

OK, little bit cc to "my" props, for Grand Theft Corona scene.

this works as scene for itself:) Coments and Criticism is more than welcome!
but it was world mapped procedural map :/

and +1 for this!

Corona is like some king of addictive game... "Just one... More... Render... Before... Then i will do something... Useful"

HALT!Ausnahmezeit

2013-08-27, 13:09:15
Reply #2

maru

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You can convert scatter to editable mesh but it's far from a good solution.
Marcin Miodek | chaos-corona.com
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2013-08-27, 13:33:58
Reply #3

ous_gt

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Yeah it's not a good idea to convert. I guess Keymaster should add a texture configuration tool to coronascatter.
« Last Edit: 2013-08-27, 13:36:26 by ous_gt »

2013-08-27, 15:38:41
Reply #4

ecximer

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Why you don't use Hair and Fur?
I receive in it more than sufficient result.



« Last Edit: 2013-08-27, 15:45:31 by ecximer »
sorry for my english

2013-08-27, 16:17:41
Reply #5

Ondra

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I would too suggest using world space mapping :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-08-27, 16:29:19
Reply #6

maru

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I would too suggest using world space mapping :D
I tried it but each scattered object has the same mapping that the source object has so if it has world-space mapping, all the scattered objects will have it mapped the same way.
Or maybe I'm doing it wrong.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us