Author Topic: ** Corona Animation ** -- relationship setting quality/time  (Read 165459 times)

2013-10-26, 15:02:30
Reply #240

rafpug

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view front

 "rotary motion" in progress


2013-10-26, 19:40:48
Reply #241

rafpug

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Front

2013-10-27, 02:04:33
Reply #242

rafpug

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2013-10-27, 08:46:37
Reply #243

poko

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Thanks Rafpug.
Keep going want see final ;)

Best.
PO

2013-10-27, 23:56:43
Reply #244

rafpug

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Hello poko

Thanks to you and all users including the Stuff of coronaRenderer because I'm learning a lot of things.
I stopped for four years.

The scene should be this .. is not coming completely perfect in the movement
"I have to coordinate well to the movement of the camera with the moving object"

Time Limit: 0:00:05sec  for frame 
667 frame= 22sec. video  -  calculation render time 1:11:00

work in progress



Regards
Raf

2013-10-28, 00:59:15
Reply #245

rafpug

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2013-10-28, 01:31:23
Reply #246

rafpug

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view front - fusion effect

2013-10-28, 09:22:32
Reply #247

maru

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Did you do all the modelling, texturing, rigging and animation yourself?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-10-28, 19:28:04
Reply #248

rafpug

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Hi maru

I'm just changing the animation and rendering time
in seconds to optimize a video clip with Coronarender

Here the original version:
http://cg3dmodels.com/category/robot-3d-models/


Regards
Raf

2013-10-28, 20:15:00
Reply #249

rafpug

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A question:

Work in post-production ( nuke or fusion ) for a video clip of 600 frames
I also need 600 images for each render elements?

Thank
Raf

2013-10-28, 20:52:39
Reply #250

poko

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Hi Rafpug.
Quick camera setup maybe can help.

Best.
PO

2013-10-28, 20:59:16
Reply #251

poko

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A question:

Work in post-production ( nuke or fusion ) for a video clip of 600 frames
I also need 600 images for each render elements?

Thank
Raf

Yes. If you render animation like 600 frames long if you render with passes for each pass (render elements) you get the same amount of pass frames as is long your animation.

2013-10-28, 21:09:06
Reply #252

rafpug

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Hi Rafpug.
Quick camera setup maybe can help.

Best.
PO

Thanks for the example  of quick camera ( helpers/Dummy + Camera ) good example

poko,
so with the render elements there is a greater control of the desired effects in the animation?
I understand it?


2013-10-28, 21:40:09
Reply #253

poko

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Hi Rafpug.
Quick camera setup maybe can help.

Best.
PO

Thanks for the example  of quick camera ( helpers/Dummy + Camera ) good example

poko,
so with the render elements there is a greater control of the desired effects in the animation?
I understand it?

Yes. You can control almost everything depends what you want get. Separate passes for diffuse, reflection, refraction, AO, velocity, shadows, etc. you can adjust how you wish later in compositing. Lets say you render something, but your reflection is to strong. If its animation you don't have to render 600 frames again. If you have separate pass for reflection and diffuse pass then you can adjust value of reflection.
Simple example, but there is a lot of things you can do it. 
Corona also have nice render elements so if you know how to use them is big weapon.
You can see many tutorials on YT.

2013-10-28, 21:48:01
Reply #254

rafpug

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Spectacular ...!

I'll have to start studying all render elements of coronarender and their combinations applied to post-production

There is much to be studied, but it's worth it!

Thanks for the clarification