If I have a set-up of a corona multi-material with a CoronaLightMtl as one of the layers and a corona front/back node creating the mask, the light material doesn't show on the backface. Why is this?
If I flip the normals of the object it works as expected (so long as I also flip the front/back colours).
If I disable 'emit light' it works as expected (but obviously without emission).
I know there is a simple fix to this, as described above (flipping the normals and making sure the light is emitted from the 'front' side), but I wonder why this is the case. Is it a bug?
Not sure if this is clear or not, but hopefully the screenshot helps?
Cheers!