Author Topic: Mr.Max Sketchbook  (Read 10749 times)

2017-07-09, 18:01:53

Mr.Max

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Hi Everyone
I will post here my weekly tests for Corona Renderer
moslty quick small projects I do as RnD
 Starting with this RnD that I did to test the sss effect inspired by Filip hodas work

« Last Edit: 2018-04-14, 12:24:59 by Mr.Max »
Simply, I love to put pixels together! Sounds easy right : ))
https://www.behance.net/NawrasRyhan

2017-07-09, 19:33:55
Reply #1

Mr.Max

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Another test to see how much I can push the post processing tools in corona
Simply, I love to put pixels together! Sounds easy right : ))
https://www.behance.net/NawrasRyhan

2017-07-11, 21:44:32
Reply #2

Mr.Max

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fly :)
Simply, I love to put pixels together! Sounds easy right : ))
https://www.behance.net/NawrasRyhan

2017-07-12, 23:59:25
Reply #3

Mr.Max

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quick doodle 
any feedback or question is welcomed :)


Simply, I love to put pixels together! Sounds easy right : ))
https://www.behance.net/NawrasRyhan

2017-08-13, 15:43:06
Reply #4

Mr.Max

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inspired by Joesph bsharah work I did this quick sketch

Simply, I love to put pixels together! Sounds easy right : ))
https://www.behance.net/NawrasRyhan

2017-08-30, 23:00:51
Reply #5

Mr.Max

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Here is a quick time-lapse for the Lake sketch
I hope you find it useful:
Simply, I love to put pixels together! Sounds easy right : ))
https://www.behance.net/NawrasRyhan

2017-08-31, 17:38:57
Reply #6

Mr.Max

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This scene was originally created with another renderer and the rendering was so long, so  I wanted to see how fast corona could be and yes it rendererd way faster !
the conversation wasn't accurate especially the leaves materials so I had to adjust it manually ..also we don't have yet corona bump material so I had to fix that too .


Simply, I love to put pixels together! Sounds easy right : ))
https://www.behance.net/NawrasRyhan

2017-08-31, 17:41:43
Reply #7

maru

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also we don't have yet corona bump material so I had to fix that too .
if you mean a map that converts anything into a usable bump map, then we have it already in the daily builds :)
https://coronarenderer.freshdesk.com/support/solutions/articles/5000570015
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-08-31, 17:52:26
Reply #8

Mr.Max

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if you mean a map that converts anything into a usable bump map, then we have it already in the daily builds :)
https://coronarenderer.freshdesk.com/support/solutions/articles/5000570015
No I meant something like this :
https://docs.chaosgroup.com/display/VRAY3MAX/Bump+Material+%7C+VRayBumpMtl
I use it when I have already created a materiel and just to add overall bump to it (round corner for example ) ..I could mix bump in a map level but sometimes material method is easier to control for me :))
I would like to see  examples for the map u mentioned ..it seems very useful !
Simply, I love to put pixels together! Sounds easy right : ))
https://www.behance.net/NawrasRyhan

2017-09-03, 17:47:14
Reply #9

3dkid14

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Hello. I like the first one, with blue glowing things. I have a question, how did you make a ground ? Looks pretty nice for me.
I have another question, about how are you made that deformations from penetrating walls objects (walls and floor deformations from green teapots and geospheres)
And thanks for a lake timelapse, I found it useful for me.

2017-09-04, 09:47:35
Reply #10

Tanakov

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This scene was originally created with another renderer and the rendering was so long, so  I wanted to see how fast corona could be and yes it rendererd way faster !
the conversation wasn't accurate especially the leaves materials so I had to adjust it manually ..also we don't have yet corona bump material so I had to fix that too .

I had a charity work similar to this, myne didnt look this fresh tho.

Main object was apple instead of ufo. I somehow like your image more.

What is this floral set?
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2017-09-04, 17:43:31
Reply #11

Mr.Max

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Thanks guys!
 3dkid14:
The ground is simple plan that I added some deformation to it and Corona displacement ... for the material I used a texture from Vizpark grass collection it have some good ground textures with displacement maps.
For the ripple effect on the  walls and ceiling  I used "Ripple" modifier after subdividing the mesh of course..it is pretty simple modifier just don't forget to add some decay to it ...to have more control u can apply it it to a soft selection using edit poly modifier or even vol select modifier linked to the object and that what I did here but you can keep it simple if you want :))

Tanakov:
Thanks man . .I would like to see your render  :))
For the flowers I did use again the Vizpark Grass collection ..it is great collection that I use all the time  =D
http://www.vizpark.com/shop/real-grass/#image-17






Simply, I love to put pixels together! Sounds easy right : ))
https://www.behance.net/NawrasRyhan

2017-09-04, 18:56:16
Reply #12

Mr.Max

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Project file: https://goo.gl/hK6kd8 (56 KB)
Trying to push Twixtor to see how much I can slow dwon the animation without ruining it =D .
Ended by rendering 25 frames in Full HD 20 minute per frame that remapped into 250 frames using Twixtor .
DOF,MB , volumetric light ,sss, glare and bloom are from the renderer.. no faking tricks was used to speed up the rendering ;) .
 a rendered frame in full res :

short timelapse for the process is here :
« Last Edit: 2017-09-04, 19:00:15 by Mr.Max »
Simply, I love to put pixels together! Sounds easy right : ))
https://www.behance.net/NawrasRyhan

2017-09-11, 10:22:22
Reply #13

maru

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if you mean a map that converts anything into a usable bump map, then we have it already in the daily builds :)
https://coronarenderer.freshdesk.com/support/solutions/articles/5000570015
No I meant something like this :
https://docs.chaosgroup.com/display/VRAY3MAX/Bump+Material+%7C+VRayBumpMtl
I use it when I have already created a materiel and just to add overall bump to it (round corner for example ) ..I could mix bump in a map level but sometimes material method is easier to control for me :))
I would like to see  examples for the map u mentioned ..it seems very useful !
Thanks, I get it now. I've just reported it in the "which Vray feature would you like to have" thread.

As to the Corona Bump map, here is how it works: generally 3ds max interprets bump different than other RGB values. For example, if you use color correction node, or adjust RGB curves in the output rollout, it may often have no impact on the bump map whatsoever. This map basically takes any RGB input plugged into it, and makes it usable as a bump map. So thanks to it you can use color correction, adjust gamma, etc., and the changes will be correctly reflected in the bump appearance, just like you would expect when loading a bitmap as bump.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-09-13, 19:43:59
Reply #14

Mr.Max

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Looking nice feature and very similar to vraycolor2bump map I guess.. i hope it wouldn't affect rendertime tho
Simply, I love to put pixels together! Sounds easy right : ))
https://www.behance.net/NawrasRyhan