Tested Corona Bitmap with last build - 2015-06-03
1. using real world scale, scale value is wrong. You also don't see the measurement unit you're working with in textbox.
2. preview in viewport doesn't work right with real world scale. With no-real world scale, there is an offset from viewport and render.
3. changing between real world scale and not-real world scale in Corona bitmpa parameter causes an offset in mapping
4. using mirrored instead of repeated tiling works wrong as max bitmap: it use half size scale; can Corona work better than max in this? ;)
Edit:
the rest of the features seem to work properly, I've tried to use the map in all map channel, it works fine, also in env now it works ok!
Edit 2 - the return:
it's impressive how it is faster than max bitmap used in env! A quick example, rays total change from 4,6M to 6,6M with a 5K exr
« Last Edit: 2015-06-04, 09:42:38 by Alessandro »
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My Ducati or a render with Corona.....mmm, hard question!