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Messages - fobus

Pages: 1 [2] 3 4 ... 26
16
[Max] Resolved Bugs / Re: Cast shadows override not working
« on: 2022-04-20, 15:03:34 »
I have scene from 7 with no artefacts in it. Opening it in 8 caused me to be worried about this.

Same scene, same setup, different Corona versions. So much different results! Scary...

17
[Max] Resolved Bugs / Re: Cast shadows override not working
« on: 2022-04-20, 12:45:30 »
Why there was no such thing in the same scene in Corona 7 than? I have no problems with it in 7. Something has been changed in 8, is't it?

18
[Max] Resolved Bugs / Re: Cast shadows override not working
« on: 2022-04-20, 11:27:46 »
Will it be fixed or we have to switch back to Corona 7?

19
[Max] General Discussion / Re: Corona 8 old scenes
« on: 2022-04-19, 16:46:13 »
Is there any way to open old scenes with animated exposure and other tone mapping settins with Corona 8 or they are gone forever?

20
Key adding by Shift+Left click not working in new (broken with old scenes!!!) Corona Tone Mapping. More of this it is strange behavior of resetting to default by right click not only over arrows near numeric field but over numeric field itself.
And on top of this there are no color brackets (showing existing animation key) near arrows too.

21
[Max] Bug Reporting / Re: DrServer crash
« on: 2022-04-19, 14:02:21 »
I'll check a bit more scenes and upload the smallest one with this later.

22
[Max] Bug Reporting / Re: DrServer crash
« on: 2022-04-19, 12:42:49 »
Windows Server 2019, 3ds max 2020, Corona 8

With Corona 7 there was no problem with DR at all.

23
[Max] Bug Reporting / DrServer crash
« on: 2022-04-16, 06:39:41 »
DrServer randomly crashing after rendering complete without closing 3ds max instance.

24
[Max] Resolved Bugs / Cast shadows override not working
« on: 2022-04-16, 06:31:49 »
There is a bug in Corona 8 with "Cast shadows" parameter in object properties. Unchecking it with map in diffuse can't switch off shadows completely.

25
[Max] General Discussion / Re: Corona 8 old scenes
« on: 2022-04-15, 14:32:20 »
I see no animated keys related to old tonemapping on CoronaCameraMod. It's a Big-BIG problem!

26
[Max] I need help! / Re: Epyc Rome poor corona results
« on: 2020-05-22, 19:45:21 »
Hi, we wanted to assembly same PC and really interested if You can get it work normaly? What results in Corona Benchmark You have? (I see poor result 43+ sec by You and great result 12+ sec from the same PC)

Cheers,
Pavel

27
[C4D] Resolved Bugs / Re: Weird font change in VFB
« on: 2019-04-01, 11:04:23 »
Resizing helps, but this is no funny at all.

28
[C4D] Resolved Bugs / Re: Weird font change in VFB
« on: 2019-04-01, 10:48:34 »
It's impossible to work today. Is this a joke?


29
DR caused this error at beginning of render:

An internal error occured: wxWidgets Assertion failure. Please report this problem to us.
File: ..\..\src\msw\sockmsw.cpp(208)
Function: wxSocket_Internal_WinProc
Condition: socket->m_fd == (SOCKET)wParam
Message: mismatch between message and socket?

No nodes are able to render with DR.
__________________________
3ds max 2017, Corona 1.6 HF1

30
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-08-03, 09:41:34 »
Hi, Ondra.

Why you're comparing picture times from absolutely different Pcs (8-thread server with 48-thread workstation) in the latest build https://forum.corona-renderer.com/index.php/topic,15845.msg106441.html#msg106441?

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