Hi Corona developers,
today I noticed that when UV-randomizer is used, the patterns change every time when a new object is added to the scene, or if you simply make an object invisible in the renderer.
Tried dialing in all the settings of the UV-Randomizer... no change.
Patterns/Maps are still changing all the time.
Quite annoying for example in arch-viz scenes, when your gloss-map on a metal roof changes every time when you add new objects.
Not to mention floor patterns...
Any suggestions how to fix it?
Thanks.
P.S. ALL materials (different ones) which have UV random. change in the scene, as soon as you add or erase any object.