Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 205820 times)

2017-12-14, 22:09:25
Reply #975

Cinemike

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Stacking! You did it! I could marry your whole team right now!

2017-12-14, 22:10:30
Reply #976

Shawn Astrom

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Awesome update! Everything is working well for me!!!

- Shawn

2017-12-15, 00:06:32
Reply #977

fabio81

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Great update on paper, thanks for the new features!

Unforunately in the project I'm currently working on I literally can't render anything on VFB, crashes every single time, no matter what I do. After 'Preparing scene data' for a while C4D just disappears

Rolling back now, but please don't get discouraged! I am loving the progress and I know these set backs are nothing but normal

yes I have the same problem, as I launch a render from the vfb crashes the program and I have to restart. It happens on Mac, tomorrow I try on windows, surely it will happen using old scenes.
I have also seen that the IR with sun works badly. I'm back to the "corona-c4d-mac-2017-11-07" build and it works perfectly, even Ir with sun.
As I find a moment I create a small scene to reproduce the problem and send it to you.
thanks

2017-12-15, 01:47:02
Reply #978

bb

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I’ve encountered the following problem:
“No active licence found on this computer.” - at c4d start with installed Beta 1 (build 20171214)
I’ve tried the following to overcome this:
restart + uninstall 20171214 + cache clean (Library/Application support) + reinstall 20171207 - c4d keeps asking licence (C4D 18.057 / macos 10.13.2)
So, what’s next?

2017-12-15, 10:02:26
Reply #979

houska

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As I find a moment I create a small scene to reproduce the problem and send it to you.

Thanks, Fabio! We appreciate it!

2017-12-15, 11:10:51
Reply #980

Helge

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Hi, thanks to material stacking feature. Great feature.

i found a Bug on cloner object in second hierarchy (active render instances).
Hope you can fix that.
thanks

2017-12-15, 12:38:40
Reply #981

snifferdog

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Hi, I am a Mac user. As soon as I put a corona sun and sky in the scene and hit render cinema crashes. This is happening on new and old scenes. corona-c4d-mac-2017-12-14.pkg


2017-12-15, 15:01:21
Reply #982

HenrikH

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WOW! Material stacking... FANTASTIC! Very well done guys!! Thank you so much!

2017-12-15, 15:47:34
Reply #983

chuzhirui

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thak you fixed the projector shader's bug.
Material stacking is  easier than projector shader for blend material.
and i got some wrong result from material stacking.
when i changed second material tag's offset, lengh,tiles,repetitions,coordinates. the first material will change too.
« Last Edit: 2017-12-15, 15:57:04 by chuzhirui »

2017-12-15, 17:13:59
Reply #984

houska

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i found a Bug on cloner object in second hierarchy (active render instances).
Hope you can fix that.
thanks

Hi Helga, thanks for the example scene! I fixed the bug already and the fix will appear in the next daily build.

2017-12-15, 18:58:24
Reply #985

Eddoron

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2017-12-16, 04:16:27
Reply #986

burnin

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2017-12-16, 21:21:55
Reply #987

Eddoron

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I thought of Schneider first but it could be Maus, C4D's Jesus.
Please forgive him his sin, Helge.
You're my stack!
« Last Edit: 2017-12-16, 21:41:28 by Eddoron »

2017-12-17, 00:58:44
Reply #988

Ales

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thak you fixed the projector shader's bug.
Material stacking is  easier than projector shader for blend material.
and i got some wrong result from material stacking.
when i changed second material tag's offset, lengh,tiles,repetitions,coordinates. the first material will change too.

Hi,
thanks for the scene. I fixed that bug, so hopefully it should be working in the next daily build.

2017-12-17, 20:42:12
Reply #989

berdus

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When does a node based system come in?