Author Topic: Bitmap blur  (Read 4709 times)

2012-09-19, 00:49:35

michaltimko

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I did few tests to show, how bitmap blur affects final result in Corona. I found that 0,1-0,01 works best for me. Depends on bitmap`s sharpness.
Not sure if its bug but i thought that this info should help someone ;)
« Last Edit: 2012-09-19, 00:52:13 by michaltimko »
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Supporting Corona in commercial projects since pre-alpha

2012-09-19, 01:14:24
Reply #1

Ondra

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Its not a bug, so I've moved it to general discussion ;) - sharper texture gives you sharper surface ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-09-19, 01:30:09
Reply #2

michaltimko

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Thanks key. I used quite sharp texture here. I will post it tomorrow.
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Supporting Corona in commercial projects since pre-alpha

2012-09-19, 01:30:18
Reply #3

Ludvik Koutny

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I don't think blur at default value should blur this much...  It should make bump more blurry, but not nearly as much, being invisible...

2012-09-19, 01:39:40
Reply #4

michaltimko

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You see, i used same map and same bump value
Coronaut!(c)2011

Supporting Corona in commercial projects since pre-alpha