Maru - without getting petty ...
Your point about getting tens of reports every day is very naive. We're busy people, I generally don't have time to sit and prepare scenes and log reports etc etc. And when I do, it's at the end of the day and I just want to shut down for the day. I'd guess a lot of people are seeing the issue but come up with their own workarounds/temporary fixes - this doesn't mean the problem doesn't exist.
I've mentioned it a number of times in the past (including my own thread that I linked to with lots of examples querying the filtering etc etc).
It's quicker to 'fudge' things ourselves, than it is to prepare/upload a scene, log a report and wait for a response/fix. Admittedly we should make time to log reports after the fact, but using myself as an example, that can be weeks later, by which time I've forgotten about it because I "fixed" it myself weeks ago. I then only remember it the next time I encounter the issue, but by that point I'm back at the start of the cycle and I'm mid-project, don't have time etc etc. A lot of us don't have teams we can rely on to complete the work, while we spend days troubleshooting issues, so a temporary fudge is the next best thing.
Not only that, but some people either won't notice or won't care. But again this doesn't mean it doesn't exist.
And yes, I did read your whole post, it doesn't mention the video or watching the video anywhere in it, so apologies for the incorrect assumption that you might not have watched it.
EDIT: I should have some time this evening, so I'll try and prepare an example