Author Topic: ** Corona Animation ** -- relationship setting quality/time  (Read 165541 times)

2013-10-13, 12:10:25
Reply #195

rafpug

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Hi Ondra, sorry

Affixed!
I forgot to turn off the render stamp (an oversight)

Thank
Raf


2013-10-13, 12:42:23
Reply #196

rafpug

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Render test Animation3D:
Format output rendering  .avi uncompressed

Video 640x480

Method  Progressive  PT+PT

Ray tracing
Max ray depth = 64

Sampling
Pts 24 
Light 4,666 

Progressive rendering
Pass limit: 3  = 22sec./23sec.

Frame Video
22sec. to frame  30fps


2013-10-13, 13:50:25
Reply #197

rafpug

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Frame 674 - Fireflies

2013-10-13, 13:56:26
Reply #198

rafpug

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FRAME 674

No Fireflies

Corona Sun
disable also Visible in Reflections

2013-10-13, 14:03:34
Reply #199

Eian

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Hey rafpug

Fireflies are just an artifact of monte carlo sampling. I'm not quite sure but I believe they occur when very high energy is concentrated in a very little space.
That is why I advised you to turn OFF reflections and refractions for the sun.

As for the video I'd recommend a software other that 3dsmax and there are many reasons behind that..
Render every single frame and then use something like After Effects to composite and export the video.

Cheers..

2013-10-13, 14:03:58
Reply #200

rafpug

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Hi Eian

the behavior of the Max ray = 64 ​​... I really liked it  ^ _ ^

you are a character.. ^_*


Thanks
Raf


2013-10-13, 14:07:36
Reply #201

rafpug

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Hi Eian


Normally use Premiere.
In recent months, I have little time to process the post production

a questions:

2013-10-13, 14:09:03
Reply #202

rafpug

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saving images .... with a format. png? or. tga?

2013-10-13, 14:15:34
Reply #203

Eian

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Hey you're welcome mate,

Regarding the max ray depth, in order to understand a bit better how it works and if you need to set it that high here's what you can do.

Grab the bike model from here,
http://challenge.cgsociety.org/mari2013
Assign a transparent material and experiment with "Refraction", "Absorption" and "max ray depth" settings..
I think it will help you to better understand how it works and why it's there..

Cheers..

2013-10-13, 14:17:53
Reply #204

rafpug

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Hi Eian

Normally use Premiere.
In recent months, I have little time to process the post production

a questions:

The next video (without falloff) ...use the post production through pictures!

I will make an extra effort, because it is useful for Coronarenderer engage,
because it is a rendering engine that I really like.

2013-10-13, 14:21:13
Reply #205

rafpug

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Hey you're welcome mate,

Regarding the max ray depth, in order to understand a bit better how it works and if you need to set it that high here's what you can do.

Grab the bike model from here,
http://challenge.cgsociety.org/mari2013
Assign a transparent material and experiment with "Refraction", "Absorption" and "max ray depth" settings..
I think it will help you to better understand how it works and why it's there..

Cheers..

yes .. thanks Eian, you are very kind

I have to understand this new evolution of the rendering ... and only with Corona you can ^ _ ^

because it is fast

2013-10-13, 14:41:13
Reply #206

rafpug

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2013-10-13, 15:51:06
Reply #207

rafpug

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Hi Eian

This is the next task on which I have to work "MARI" with Corona
..hahaha Eian, You are awesome!

Now, we need a coffee and a cigarette



2013-10-13, 23:54:12
Reply #208

rafpug

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Setting the scene , work in progress
first example

2013-10-14, 23:55:39
Reply #209

Eian

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Hey rafpug,
Didn't have much time to reply..

Good luck with that mate..