My entry for the Automotive CGI render contest 26: Studio Porsche.
The brief was to create a studio shot using Syzmon Kubicki's Singer Porsche 911 -
https://www.behance.net/gallery/73717745/911-by-Singer-3D-modeling-(free-model)
I decided to go for a full CGI environment in order to further experiment with Toby Lee's Automotive Studio lighting techniques (
https://www.behance.net/gallery/66334797/Tutorial-Basic-Automotive-Studio-Lighting) and try to create a scene that could serve as an environment render and a hero image of the car itself. I don't have any experience with lighting or photgraphing cars so please don't take this setup seriously.
The strut aluminium framework I had already created for a job at work so built a quick set framework and then the warehouse around that followed by added various props in the foreground to break up the open space left by my choice of camera angle.
With the exception of the interior lights and headlights all the lighting is indirect lighting created by the left and right fill lights bouncing off the top plane. These two exclude everything except for the bounce plane above the car.
I also took it as an opportunity to spec a Singer as I would have liked. I added tesselation and turbosmooth modifiers to the interior leather weave and then converted them to Corona proxies to cut down on memory useage, and file opening times. The weave is a mix of leather and suede and I tried to pay close attention to Singer's material finishes so there was a liberal use of the complex fresnel map for the nickle plated metal and gold plated wheel nuts etc. I went with a muted grey paint finish with darker grey stripework and blue porsche decals to match the interior leather.
The final hero image has a small amount of retouching in photoshop to remove the rear bounce board reflection and some small reflections that I didn't like.
Hope you all like it and feel free so suggest any critisisms you may have.