Author Topic: UVW RANDOMIZER + NOISE  (Read 1146 times)

2022-11-14, 13:20:16

quatrosolo

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Is it possible to use uvw randomizer with C4d noise ?
I found a similar question for 3dsmax in the forums but nothing for c4d.

* What I am trying to achieve is combine a global noise pattern with an object specific one.


Best regards,

2022-11-14, 13:40:36
Reply #1

Beanzvision

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Hi there, care to share your results or material setup so far?
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2022-11-14, 14:02:20
Reply #2

quatrosolo

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In the attached file you can see blocks of concrete with a universal noise pattern that continues between them.
I include another one with a white base material so you can see the noise more clearly.
What I am trying to achieve is add a separate noise pattern to each block individually.
UVW randomizer with a bitmap works, I was just wondering if I could do this with c4d noises as well since it provides more flexibility.
Thanks!

2022-11-14, 14:39:18
Reply #3

romullus

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It's pretty straightforward - if the noise does not need UV coordinates, then UVW randomizer won't have any effect on it. In 3ds Max noise can be used in two modes - 2D and 3D. The former requires UV coordinates and can be used in conjunction with randomizer, the latter does not need UVs and randomizer does not work with it.
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2022-11-14, 15:08:33
Reply #4

quatrosolo

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Unfortunate but makes sense.
Thanks for your time!

2022-11-14, 20:06:58
Reply #5

Stefan-L

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if you use the 2d (UV) noise in c4d noise, mode it should work.