Author Topic: Curvature Shader Node: Mask Outports  (Read 1007 times)

2022-05-05, 20:38:47

Cinemike

  • Active Users
  • **
  • Posts: 910
    • View Profile
When I re-watched the Version 8 webinar, I remembered a suggestion I already made in "Daily Builds". In the Curvature shader presentation it pretty much boilt down to "and this shader is used as a mask for ...".

So here's my request again: Add two outports that provide us with a mask for concave and one for convex. It saves us from having to change the colors to black and white. Keep the original output, of course, it is useful in some cases. But the masks are needed a lot more often.

2022-05-10, 13:48:10
Reply #1

Stefan-L

  • Active Users
  • **
  • Posts: 273
    • View Profile

2022-05-10, 14:04:26
Reply #2

Beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 2532
  • Bengamin
    • View Profile
    • Cormats
Noted!
(Internal ID=895383305)
Bengamin Jerrems l chaos-corona.com
Chaos Corona Support Representative l contact us

2022-05-10, 16:17:26
Reply #3

Cinemike

  • Active Users
  • **
  • Posts: 910
    • View Profile