Author Topic: Layered material  (Read 2612 times)

2020-02-12, 14:31:10

studio.grid

  • Active Users
  • **
  • Posts: 11
    • View Profile
    • Studio GRiD
Hello,

I'm new to C4d and corona considering replacing current softwares with c4d+corona, so I'm doing some testings...
Question (there will be more later):
I use Layered material and I cant figure out how to control scale of each material individualy inside layered material, with some basic cubic projection?
« Last Edit: 2020-02-12, 14:50:26 by bobenia »

2020-02-12, 15:22:48
Reply #1

houska

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 1513
  • Cestmir Houska
    • View Profile
Hi!

I'd first suggest to try to use the C4D's native material stacking (see the attached image), otherwise if you really need the Layer shader, I'd suggest to use the Effects->Projector shader to modify the projection of the individual layers

Edit: Sorry, I thought you were talking about the Layer shader... With Layered material, it's currently impossible to modify the projection of the individual materials... You can always try the native stacking though!

2020-02-12, 15:32:48
Reply #2

studio.grid

  • Active Users
  • **
  • Posts: 11
    • View Profile
    • Studio GRiD
Nothing's attached.
To be more specific. I'm looking to answer how to texture some terrain shader with different detailed materials per height.
Say I want same sand in lower parts and something more rocky in heigher parts...


2020-02-12, 15:34:48
Reply #3

houska

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 1513
  • Cestmir Houska
    • View Profile
Ah, sorry. I make this mistake a lot :-D Here's the attachment...

2020-02-12, 15:41:55
Reply #4

houska

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 1513
  • Cestmir Houska
    • View Profile
You mean something like this? Look at the attached .c4d file...

2020-02-12, 16:01:41
Reply #5

Beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 2532
  • Bengamin
    • View Profile
    • Cormats
Cinema's terrain mask shader might also help here.
Bengamin Jerrems l chaos-corona.com
Chaos Corona Support Representative l contact us

2020-02-12, 17:37:26
Reply #6

studio.grid

  • Active Users
  • **
  • Posts: 11
    • View Profile
    • Studio GRiD
So helphull thanks.
And how to apply different displacement maps to different terrain parts with control of displacement and texture itself scale factor ?


2020-02-12, 17:54:29
Reply #7

studio.grid

  • Active Users
  • **
  • Posts: 11
    • View Profile
    • Studio GRiD
question no2. related to c4d

Related to adding vegetation trees with controlable positions:
Usually I added vertex points in top view in places I want to have tree and conform it to terrain surface. And I insert one tee and clone it to each point of previous mesh.
Workflow in c4d is simillar to this? How can I conform vertex points of one mesh to terrain object (other mesh)?

2020-02-12, 18:30:01
Reply #8

houska

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 1513
  • Cestmir Houska
    • View Profile
This picture should answer your question about scattering the trees. As for conforming to the surface, I don't know how to do that. Try some C4D tutorials ;-)

2020-02-17, 13:46:50
Reply #9

studio.grid

  • Active Users
  • **
  • Posts: 11
    • View Profile
    • Studio GRiD
back to the first post.
How can I control scale of 2 different materials (textures). For example i have base material controled by UV editor, and for second I just need basic cubic projection.
When I first add base materials with uv projection and then add 2nd material with cubic projection with opacity inside shader so the part of first material is visible, then cubic projection overides uvw of first material
need help.