Author Topic: Corona AO map - Max Distance  (Read 7161 times)

2017-10-09, 09:55:23

Nejc Kilar

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Hello :) I think I've found a bug with the latest beta (9.4.2017).

If you set up an AO shader and you play with the Max Distance parameter it works fine. Unfortunately if you slot in a texture map in the "Max Distance texture" slot then the Max Distance parameter doesn't work anymore - it literally has no effect at all.

Contrary, in 3ds Max, you can still use the Max Distance parameter to define the radius of the AO effect but it uses the the "Max Distance texture" as a mask.

The current workaround I am doing is to set the mix mode of the "Max Distance texture" to multiply. That then lets me control the radius as well as the mask for the AO.

Over :)
« Last Edit: 2017-10-09, 10:00:38 by nkilar »
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2017-10-09, 11:02:54
Reply #1

houska

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IIRC, this has been reported womewhere already. But yeah, we should change it.

2017-10-09, 11:07:00
Reply #2

Nejc Kilar

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Ugh, sorry for the double post - here is the original report: forum.corona-renderer.com/index.php?topic=16558.msg104037#msg104037
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2017-10-09, 13:43:24
Reply #3

burnin

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set
Mix mode: Multiply

eg. 20cm VS 1cm

2017-10-09, 13:50:21
Reply #4

Nejc Kilar

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Thanks burnin, like I said, if you go the multiply route it works :) Its more of a hassle for some of the "complex" stuff though.
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2017-10-09, 14:38:58
Reply #5

burnin

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Oh, sorry...  missed the last line.
For more control & complex stuff - Layer filter.

2018-12-30, 20:08:50
Reply #6

Nejc Kilar

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With the release date looming I wanted to do a quick topic bump for this one. Is it going to be fixed in 1.0 or perhaps later down the road? :)
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2018-12-30, 21:07:48
Reply #7

Cinemike

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Since the Daily is a 3.0 already, I would not count on a 1.0 coming out ^^

2018-12-30, 21:38:58
Reply #8

Nejc Kilar

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Since the Daily is a 3.0 already, I would not count on a 1.0 coming out ^^

Ha! Let's call it Corona For Cinema 4D 3.1 (1.0) :P
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