Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 105735 times)

2017-09-30, 01:55:58
Reply #510

Marvey

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I got crash at same moment i hit the interactive render, the scene is not complex...

2017-09-30, 02:59:07
Reply #511

bgolds99

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Hi Guys,

Great work for getting this to where it is. I've tested it on a small studio setup with some furniture and only a few materials. It works really well and quite smooth on my Ryzen 1700x. My comments/bugs report:

- initially textures were not showing in viewport.. so i adjusted the viewport preview size and they became visible again, however the viewport is not responding to setting a higher resolution of preview size.
- in IR, instances don't seem to be textured properly. when i untick render instance in the properties, the textures appear as they should.
- lighting changes slightly between IR and normal render when using corona lights (area lights in this case). HDRI lighting, when used by itself, is consistent for both though.
- any non-corona lights in the scene appear in the IR, whether or not they are turned on or off.
- when i add a round edges shader to bump channel, it comes up with a texture error icon....

So far I'm loving it. It will completely change the way I texture and light a scene! Thankyou!

Thats all for now. I will do further testing over the weekend.

Cheers,
Brad
« Last Edit: 2017-09-30, 03:33:34 by bgolds99 »

2017-09-30, 08:03:20
Reply #512

synolog

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Hi,
great work.

Lightmix problem. Corona crash if i render after inserting a light in lightselect multipass.


2017-09-30, 09:22:17
Reply #513

nesha_2

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First impressions: On macbook pro IR is pretty good. On two xeons rig (80 cores) it's blazing fast. So for this initial release with IR, seems like a good job. Shadow catcher is working as it should, as well. Didn't try IR on complex scenes. Will report back as I go.

2017-09-30, 10:16:06
Reply #514

Beanzvision

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Cinema crashes on render when adding an image to the background plate slot in the shadow catcher.

2017-09-30, 10:19:36
Reply #515

chuzhirui

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Great Job!!!
after tested, i got some bugs:

1,Bump Strength don't work in IR with realtime change parameter.  It need to restart IR.
2,Displacement's all parameter don't work in IR with realtime change parameter,  It need to restart IR.
3,The parameter  in VFB will reset when you navigation viewport in IR mode.

Great job Corona team.

2017-09-30, 12:07:15
Reply #516

nightwalker

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Sometimes the new build (29/09/2017) crashes. The same scene works well with the previous build. I attach the bug report.

Cinema 4d on MacOs Sierra

Thanks to Corona Team for your great work

2017-09-30, 12:09:35
Reply #517

Marvey

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Sometimes the new build (29/09/2017) crashes. The same scene works well with the previous build. I attach the bug report.

Cinema 4d on MacOs Sierra

Thanks to Corona Team for your great work


I am having same problem but i am on Windows10, working with the same scene i was working with the previews build right now i have alot of crashes... for exemple i start rendering the scene and then i stop the render, after that second time i hit render c4d crashes... without any reason, things like that are happening right now. I need to go back to the previous build right now.
thanks for the work corona team. i hope you can fix it soon
« Last Edit: 2017-10-01, 02:38:41 by Marvey »

2017-09-30, 12:39:25
Reply #518

CBAS VISUAL

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Thanks Corona Team for your work. Realy !!

This is a big step forward for Coronaforc4d.

Thanks !!!
RĂ©mi

2017-09-30, 16:06:42
Reply #519

Cinemike

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Aside from the fact that I cannot activate bump in this scene without any crashes, IR shows a pretty different result from a "standard render" in the VP.

2017-10-01, 08:19:32
Reply #520

koubankeo

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switching between cameras and stopping render causes crash .. I'm returning to 2017-09-05 :(

2017-10-01, 12:45:23
Reply #521

mte

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Aside from the fact that I cannot activate bump in this scene without any crashes, IR shows a pretty different result from a "standard render" in the VP.

Hi Cinemike,
a quick test reveals that the huge different result in your test is not a matter of fact. One image is rendered in the PV the other in the IPR.
There are some minor differences, but barley noticeable imho.
I used R19 on Win10.

Overall, I like the beta.
Good Job guys!

2017-10-01, 12:49:57
Reply #522

karklinskarlis1993

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instant crash on rendering when opening scenes made in 29 of august build

2017-10-01, 14:24:49
Reply #523

Kost4d

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Hello! Just my 5 cents...

1) Thanks for release!
2) It really has speedup!

---
3) IR - it seems that it can'n see the opacity (alpha-channel) when using instances (i tried to render fir forest and all the instances were off needles). Usual renderer in VFB does ok.
4) Both IR and usual renderer don't render volumes (godrays/fog are missed from forest scene)
5) When I switched back to 2017-09-04 release all was ok
__

Your are doing great job! Keep updating!

2017-10-01, 15:07:44
Reply #524

Cinemike

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Hi Cinemike,
a quick test reveals that the huge different result in your test is not a matter of fact. One image is rendered in the PV the other in the IPR.
There are some minor differences, but barley noticeable imho.
I used R19 on Win10.
I can assure you I did not paint my sample images in Photoshop, there ARE actual differences that are pretty severe.
They MAY be related to specifics in my scene, but they are definitely there.