Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 206274 times)

2017-10-01, 20:30:31
Reply #540

mte

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I really love the IR already :)

Me too :)

This funny as*#!ยง deformer, even if it is switched off it has an influence.
Very interesting and thanks for letting us know. The Corona Devs will love and hate that scene ;-)

2017-10-01, 20:38:56
Reply #541

burnin

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From Corona Support - Helpdesk

For bug reports: Mantis - Corona Bug Tracker (there's also C4D section)

For uploading files/scenes: Corona Uploader

Noticed that IR window needs to be closed after changes in Render settings have been made, otherwise errors start to appear.

In short, advised workflow (for now to prevent bugs; if hunting for bugs, disregard the following):
1. create & set a scene (geo, lighting, materials, render settings...)
2. activate IR & refine the scene
3. render away

PS
Where can i read about functions supported in IR?
For example C4D Lights are not rendered in IR while are present in final render.
eg.

2017-10-01, 20:53:33
Reply #542

Cinemike

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The Corona Devs will love and hate that scene ;-)
It almost drove me to madness, but it not such a long way there ;)

2017-10-02, 10:34:30
Reply #543

Lamarc

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IR is great - still some stability issues but overall nice.

Idea Time:

-add resolution option in corona rendersettings for IR
-add checkbox item in corona rendersettings  to use VFB resolution for IR
-add checkbox to cinema corona settings to be able to use pathTracing for IR no matter what rendersettings are setup

2017-10-02, 11:02:03
Reply #544

Nikola

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Hi all,

Thank you for testing of Interactive rendering. IR should support everything that is supported in the non-interactive renderer. If something doesn't work, it is a bug, and we will fix it. So I would like to ask you to send us minimal scenes with a short description how to reproduce the bug (Cinemike's "color pencil 1a lower poly - IR bug.c4d" is an excellent example of the good bug report, thank you for it).

Nikola

2017-10-02, 11:54:49
Reply #545

kmwhitt

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More than one object grouped in null under symmetry (A) will not show in IR (B).  When ungrouped (C) it renders fine (D).

2017-10-02, 11:56:39
Reply #546

kmwhitt

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Attached is the file...

2017-10-02, 12:36:54
Reply #547

houska

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2017-10-02, 12:39:40
Reply #548

draekser

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Hello, I have a problem with ... gamma ?

Left interacting rendering result, right final vfb result





2017-10-02, 12:49:52
Reply #549

houska

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...


I am having same problem but i am on Windows10, working with the same scene i was working with the previews build right now i have alot of crashes... for exemple i start rendering the scene and then i stop the render, after that second time i hit render c4d crashes... without any reason, things like that are happening right now. I need to go back to the previous build right now.
thanks for the work corona team. i hope you can fix it soon

Hi, Marvey!

If it is not too much of a hassle for you, could we ask you to upload the scene for us so that we can have a lok at it? You can use our private uploader here: https://corona-renderer.com/upload and noone will be able to access your scene except for the developers. Of course, we'll never share your scenes anywhere.

Thanks

2017-10-02, 12:54:02
Reply #550

houska

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Hello, I have a problem with ... gamma ?

Left interacting rendering result, right final vfb result




This could be due to some missing lights. Some people reported issues with lights. How many lights does your scene have and how many lights does IR report (including copies and render instances) in the VFB? Note that there will be one extra light reported for the environment light even if you don't use any environment map...

2017-10-02, 13:09:22
Reply #551

houska

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Hi,
great work.

Lightmix problem. Corona crash if i render after inserting a light in lightselect multipass.

Hi synolog! When does this happen? In normal rendering or in IR?

2017-10-02, 13:16:42
Reply #552

houska

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Cinema crashes on render when adding an image to the background plate slot in the shadow catcher.

This doesn't happen to me. I can change the texture in IR too and nothing crashes. See my setup in the attachment...

2017-10-02, 13:26:26
Reply #553

houska

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switching between cameras and stopping render causes crash .. I'm returning to 2017-09-05 :(

Hello and thanks for the report! However, I was not able to successfully reproduce it. There must be some special circumstances that make it crash in your case. Could you try to reproduce this crash again and help us reproduce it too, so that we can fix it? Thank you!

2017-10-02, 13:27:51
Reply #554

draekser

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Hello, I have a problem with ... gamma ?

Left interacting rendering result, right final vfb result




This could be due to some missing lights. Some people reported issues with lights. How many lights does your scene have and how many lights does IR report (including copies and render instances) in the VFB? Note that there will be one extra light reported for the environment light even if you don't use any environment map...

Thank you for your reply.

i don't know if the same problem. Below 3 very simple tests.

1 : just one hdr ...  no problem, ir and final vfb show the same result.






2 : just 1 corona light (sphere sector) ... gamma ? between difference. Left Ir, right final vfb (that seems to have another gamma)






3 : and last ... a sphere with emi light replace the corona light of test 2. Strangely here it works