Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 206975 times)

2017-09-28, 15:40:22
Reply #495

nightwalker

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i'm doing tests with the latest beta built available but i have to say that the VFB just does not work .. we are talking about c4d R19 and osx 10.9.5 mavericks ... the problems they encounter are essentially interface. Once the render is launched, and trying to play with lightmix, the interface goes wrong almost immediately ... after a while the lighmix is ​​no longer updated ... set a value of a light but the VFB does not update ... if you use the TAB to move from one light to another, it does not work ... if it stops rendering then it is no longer possible to relaunch it because the button makes it stays GRAY and you can not click it ... you have to always go out and come back on C4D until at some point cinema is being crashed and even you have to turn off your computer because even if forced output, corona and cinema do not close … I try to made a new scene and using corona but the same things happens…
anyone OSX users have the same problems with the latest beta built??

Hi, same problem here, on MacOs Sierra and Cinema 4d R18 (latest beta of Corona). The rest seems to work fine.
Thanks to the Corona team for the great work.

2017-09-28, 16:25:44
Reply #496

shane_w

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Same VFB problems here OS X 10.12.6 & Cinema R19

2017-09-28, 21:08:54
Reply #497

notalk

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Was there ever a version of Corona for C4D with a stable VFB on OSX? I remember trying to use VFB on multiple versions of corona (R18 on Sierra. 10.12.4) and never having much luck.. Always buggy. On one version i remember not being able to close VFB once i opened it, without quitting C4D. I've just stuck with the picture viewer.
« Last Edit: 2017-09-28, 21:15:20 by notalk »

2017-09-28, 21:13:43
Reply #498

notalk

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2017-09-29, 00:15:22
Reply #499

Marvey

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+1 for roundedges and please update it with all the functions of max, because few betas back something changed on it and is not working correctly for some situations because of missing features.

2017-09-29, 07:41:55
Reply #500

Rhodesy

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I can't get it to work at all now, even with default settings. Fingers crossed it's an easy fix.

2017-09-29, 16:30:29
Reply #501

Marvey

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I can't get it to work at all now, even with default settings. Fingers crossed it's an easy fix.

yes Rhodesy right now just dont work in any way... but when it worked they changed something few betas back in roundedges and they didn´t make all the option roundedges have in max, means for some situation roundedges didn´t dont work correctly in c4d...
anyway this was reported and confirmed by the corona team, now lets hope when roundeges come back again, lets hope it comes 100% ready for all situations like the max version.

2017-09-29, 17:16:20
Reply #502

PROH

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For your information: "all the option roundedges have in max" has gone even in Max. Hope this will be solved son in both Max and C4D :)

2017-09-29, 23:19:18
Reply #503

Nikola

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2017-09-29, 23:49:23
Reply #504

Nejc Kilar

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Awesome work guys, you've beat the deadline! Kudos... As always :)

I do have a question though. Is the stuttering present only on my computer (the Xeon "thread scheduling issue") or is it like that for now?

Link to an example video:
https://www.dropbox.com/s/aiyergt5u7uwr3k/Corona%20C4D%20BETA%2C%20IPR%20Stuttering.mp4?dl=0
Nejc Kilar | chaos-corona.com
Educational Content Creator | contact us

2017-09-29, 23:53:55
Reply #505

Cinemike

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Installed the daily, loaded a scene, called "interactive rendering" and got an instant crash.
It can only get better ...

2017-09-30, 00:41:40
Reply #506

vedat.afuzi.design

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Thanks for the implementation of IR, Finally! :D

I am wondering how to use a frontal mapped background which I am using as the shadow catcher?

2017-09-30, 00:42:01
Reply #507

Cinemike

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It looks as if Corona got serious refresh problems with C4D noise shaders in the bump channel that lead to crashes under certain circumstances.
I need to investigate more tomorrow.
I could also upload the crash scene somewhere "safe"?


2017-09-30, 01:16:05
Reply #508

mrittman

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Yeah I tried the shadow catcher as well, but don’t really know what I’m doing haha. Is there a way to get just the shadow to show up on a plane?

2017-09-30, 01:30:58
Reply #509

Eddoron

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The IR works pretty well and fast, no problems with the example scenes I tested.

But I noticed some problems with the volumes.
Simple scene: 3 spheres (ground, one cloud layer, and atmosphere vol. with multiple bounces)
Only one direct light (cor sun at 0° with color temp, no sky), the nightside texture is not emitting light and in a crn layer shader with a lumas shader as the mask.
uhd and pt gave the same result
Left- normal render, right- IR:
« Last Edit: 2017-09-30, 01:44:25 by Eddoron »