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[C4D] Daily Builds / Re: Last daily download issues
« Last post by Rutg3r on Today at 13:19:05 »
Under safari I've the file in my download path but it remain stucked at 0%.
Under Chrome I got message that says "Impossible to download" and nothing, neither a partial file come to download folder. Just to check, I can't download also previous dailies (that I've just downloaded before with no issues).
 
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[C4D] Daily Builds / Re: Last daily download issues
« Last post by TomG on Today at 12:59:00 »
Working fine here - can you explain more about what happens for you?

https://forum.corona-renderer.com/index.php?topic=41877.msg224093#msg224093
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[C4D] I need help! / Re: Corona VFB vs Picture Viewer
« Last post by James Vella on Today at 12:56:56 »
Ah I see so its the M1 Studio. Then yeah you are right about 2x faster.

Maybe have a read through the threadripper thread, I remember someone saying they turned something off in bios or something. Could be related. Im just guessing until someone else can chime in.
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[C4D] Daily Builds / Last daily download issues
« Last post by Rutg3r on Today at 12:51:41 »
For some reason I can't download last daily, Mac and Win. Tried with Safari and Chrome.
Can you check?
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News or findings will show up in a daily build as a "we hope this fixes...." ;) Or if something comes up where we'd appreciate a test "if you disable this in the BIOS..." or similar. So that is when it all becomes relevant for folks to test things - up until then while we are testing internally, there won't be any news.
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[C4D] I need help! / Re: Corona VFB vs Picture Viewer
« Last post by GazzaMataz on Today at 12:26:59 »
Yup same scene, same textures etc. The Corona benchmarks between out two machines are shown. His is only supposed to be twice as fast and yet it seems to get four times the speed using VFB…

No RSM warnings either.
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looks like you have everything you need here:
https://forum.corona-renderer.com/index.php?topic=40952.msg216985#msg216985

you are good to go with luts I posted a while ago.
edit: no need for string options or gamma operators in vfb.

in Corona Image Editor / VFB:

LUT: mP_Corona_AgX_A_matrix.cube  (this is color matrix from AgX ocio config simulated as lut for Corona and Corona only, it relies on how Corona handles luts, will not work as expected anywhere else - use ocio instead)
LUT(logarythmic): mP_Corona_AgX_B_log_AgX_kraken.cube (this take us to AgX Log (Kraken) - make all your colour correction, grading, look or whatever here)

here goes your custom look, lut most likely. create it on AgX Log (Kraken) image saved from CIE or frame buffer. in Fusion, Photoshop etc.

LUT: AgX_Default_Contrast.cube (attached below, this one would put your Kraken log nicely on a srgb display. edit: nicely but still missing the "look" so it is "bland" on purpose. this is cube version on the lut from original AgX ocio. 1D lut, just a contrast curve. you can obviously add this transform to your look for convenience)

and if you find AgX great - do not forget to say Thank You to Troy Sobotka: https://blenderartists.org/t/dealing-with-aces-agx-srgb/1480752/662


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[C4D] I need help! / Translucency on Mult-Pass Masks
« Last post by wardy_mk on Today at 12:00:59 »
Hi. I have a quick query.
A lot of the things I do are retail concepts. A lot of these feature a clear acrylic case/tank/box to stop theft. I'm sure you know what I'm talking about.
Sometimes (more often than not) the client would like to see the display on a completely white page.
So, if I do this and set a muti-pass mask it'll do a solid block alpha channel of the whole unit. Whatever was behind the clear acrylic tank/case in the original render will be shown.
Is there a way of creating a more 'in depth' mask that captures the translucency of the material so I can overlay the visual on to any background?
See below for an image of the results I'm getting at the moment - branding and product blurred out because of NDA's etc...

A workaround I can do at the moment is put a white box right behind the boxes but it's not ideal!
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[Max] Feature Requests / Re: Improved support of max colour management
« Last post by muoto on Today at 11:54:43 »
almost never.

always the 3dsmax corona vfb with some editing in the tone mapping (but very simple, most of the time just AgX Lut), and most of the time directly saved to .jpg
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Any news or findings from the dev team?
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