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« on: 2021-03-15, 17:35:39 »
I would like to create the appearance of translucent fiberglass that may be seen on a thin shell of fiberglass such as an Eames chair.
Quixel has a fiberglass material that can serve as a good starting point, however, I'm looking for recommendations on how to create the translucent effect. Ideally, it would be more than only an adjustment to the translucency fraction.
It seems the key is allowing the translucency, yet also allowing some characteristics of the surface material to show (diffuse, gloss, bump). It would also be nice to see some of the fibers as light shine through the material.
Right now, I'm trying volumetric scattering with a bit of refraction, and I'm NOT setting the refraction amount to 1.0. But I'm having a hard time understanding how these parameters affect one another.