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Messages - Core2000

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[C4D] Daily Builds / GUI error on MacOS 10.14.6
« on: 2020-06-23, 11:15:50 »
Hello we tried Corona V6 Daily Build from 11 June with Cinema 4D R19, in Framebuffer we cannot close the window, and we cannot scale window, and the checkboxes are hidden by scroll bar.

I uploaded now some files.

Alembic export Blender only Particles for Liquid, Foam and Spray
Alembic import C4D

Thx for helping

Hello i have a alembic file exported from blender with foam. I can import the particles as TP Group with Alembic cache. How can i render this points? Is there no way to render this?
With the hair render Tag i can render with the standard renderer, but not with corona hair renderer.

thx a lot for your help.

Framebuffer - scroll bar hides the checkboxes
check the screenshot

C4D Studio R21.207 - Corona 5 HF 2
macOS 10.14.6 Mojave

Thank you for the fast reply

[C4D] General Discussion / more light emission vs. exposure
« on: 2020-03-11, 09:47:48 »
Hello is there a different Renderspeed between light up a interior scene with more lightemission or adjust the exposure?

Hi Core2000,
not sure what you mean by "disable materials in the viewport".
How do you see how a material maps onto an object if it's disabled?

Sorry for the late reply.
Disable like in Screenshot.

For now you can disable materials in the viewport to adjust mesh or values.

I create a special bugreport file and another screencapture to show the issues. This happen only with corona materials.

Is there a fix planned for this?

We have OpenGL Issues in Viewport with Corona Materials. See on Screencapture.
In some projects materials always flicker ans show only wireframe when you move the camera or when you scale objects.

System: OSX 10.14.6
R21 Studio
Corona 5 HF2

We have also some projects where we need full motion blur. With the object MB there are some problems with Xpresso Objects.
Full MB would be a main new feature for us.

[C4D] Feature Requests / Re: set default material
« on: 2019-12-16, 09:06:43 »

We place only the planes in the list we want to shown in the rendering. This is how "render selected" option should work right?
Why we got reflections in the beauty pass then from other objects?

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