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Topics - monsieurblack

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[C4D] I need help! / Pin Material
« on: 2022-02-15, 18:59:15 »
Hi all

Just after a little help with the "Pin Material" tag in Cinema 4D please.

It seems to behave properly when applied, so viewport is showing the correct behaviour and in turn renders properly in Standard/Physical.

Unfortunately my problem appears to be that Corona doesn't appear to honour this :/

So like I say, the viewport looks fine but as soon as I hit render with Corona it's seemingly ignored.

Feels like a 'bug' but not 100% sure so posted it here just in case. (mods feel free to move it to the other forum if it proves to be a bug)

Definitely frustrating, so any help and/or word of how others get on with this would be super appreciated please.

Thanks in advance

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Hi all

Firstly, I've already submitted this more formally as a possible bug, but thought I'd do a quick post here to see if anyone else has experienced this in the new (v7 / Jan 22 2021) daily build.

It seems for me that the "Visible directly" option in the "Corona Sky" object no longer works?

Unchecking this seemingly does not change its behaviour and I am still able to see my .HDR file when rendering.

I have some scenes where we use the Corona Sun object to cast a little illumination and create a nice defined shadow and a Corona Sky object with the .HDR file adds in a much more of the illumination and provides us with nice reflections too.

Previously we could simply uncheck this "Visible directly" checkbox and it would no longer be seen in the render, this now longer appears to be the case unfortunately.

Is anyone else able to confirm this please?

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[C4D] I need help! / Corona Multi Shader no randomisation
« on: 2020-04-01, 11:06:08 »
Hi all

I'm hoping this is a simple question, but I was after a little help with the Corona Multi Shader please.

What I would like to do is to have the ability to choose whether the textures/colours within the Corona Multi Shader are either randomly assigned, which appears to be the default behaviour I'm currently experiencing, or alternatively for the textures/maps within to be assigned in 'order' across the objects within a Cloner.

Often having things randomly assigned is super useful and convenient but other times I have the need to for certain objects to be a particular colour in a more uniform or controllable manner - say for example, the shades 1-10 in the Multi Shader are assigned to the objects 1-10 that the Cloner object produces.

Then if I had say a grid of objects, 10 x 7 as example, that the next 60 textures/maps would be applied to the rest of the objects in sequence, left to right.

I hope that makes sense? But any control over the application of the textures instead of randomly would be a huge workflow boost.

Does the above provide enough information? Please let me know if there's any more detail I can add that would help to better explain.

Thanks in advance

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