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[C4D] Daily Builds / Re: C4D 2024
« on: 2023-10-11, 14:34:58 »
good idea, I've just done the same
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Wouldn't the native C4D Multi Shader in Index Mode just do that?Thank you Cinemike, I didn't actually realise I could use the native Cinema 4D Multi Shader in the Corona material with Corona having their own, so will definitely give that a go, much appreciated.
Hi, this is an interesting request. I am afraid it's not possible using Corona Multi Shader. You could have some luck with what Cinemike suggests though...Hi houska, many thanks for your reply. It's when I model a 'hero' object and hide that within a Null object to then use instances within a Cloner. This provides the flexibility to assign different shaders to each instance whilst allowing any changes to the model to propagate, saving time and keeping the scenes lighter. Crucially, is the assigning shaders part. If I assign a shader/texture to the 'hero' object then all instances have this. but approaching it the other way provides amazing flexibility.
What are you trying to achieve actually? I suppose you can't just group the objects into groups and assign the materials to those groups?