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Messages - karelbuhr

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1
I use Cinema R21 Studio and CPU AMD TR 2990WX with 128 RAM.

Regards,
Karel

2
Hi,
I can confirm that build from CRN_31.3. is almost 8 times slower than build from CRN_17.2.
Also I've noticed that build CRN_31.3. uses only half of cores I got.

Karel

3
[C4D] Daily Builds / Re: Convert native materials to PBR
« on: 2021-04-10, 10:31:58 »
Hi,
do you mean "daily build", or next release?

4
The round edge shader works, but you have to put the bump value at 100% (it's like round edge strength value). In version 5 and maybe some beta 6 it worked with any bump value.

5
Hi guys,
also, I noticed if you use a normal shader with an additional bump map, bump doesn't work.
Sending screenshot and the simple cube scene file with some textures.

btw. Thanks Jan for a confirmation of a layered mat. mask issue. :)

Best regards
Karel

6
Hi guys,
in the latest RC4, in the node editor, the node connection of a mask in layered material doesn't work. Check the attached screen capture video which hopefully clarifies that.

Best regards,
Karel

7
Hello Jan,

there is a snapshot of a node material editor and also the scene file (its om model from FH). It works just fine with corona color correct, but I prefer to use filter shader.

Thanks,
Karel

8
Hello,
also, I recently noticed that bump doesn't work with triplanar if there is filter shader after that in a node structure.

9
Hello,
when using UVW Randomizer (with new high quality blending on) it's almost 4times slower. Without HQ blending it is approx 33% slower.
Can somebody confirm that? Is such a time penalty for the use of the UVW randomizer normal?

Best regards
Karel

10
Thanks for the new daily build.

Roundedges is somehow dependent on bump strength value - not sure if it's intended to happen.
Also, I'm not sure if the bump works correctly with native shaders (like noise etc.).

Best regards,
K.

11
[C4D] Feature Requests / Corona bitmap - absolute file path
« on: 2020-05-18, 08:15:29 »
Dear Corona team,

is it possible to add support for the absolute file path in corona bitmap shader?

Now it works just with a relative path (/tex folder).
If you use large bitmaps 100MB+ it means lot of space taken by same file.

thanks
Karel

12
Hello,
I confirm that the HDRI intensity value doesn't work (also in the Scene environment). But you can overcome it by Corona Color Correct shader which got an intensity value.
But there is still yellowish tint error when you use it with HDRI, but you only need to restart interactive. :)

13
Hi guys. First of all thank you for all the great work you do creating Corona for C4D.

I'd like to ask you, if there is any update on supporting generator option on working with xrefs in interactive. Now there is an option which forces user to turn generator option off which means: 1) To load all xref materials into the scene - takes a lot of time to generate material previews. 2) Placing xrefs (in generator option off) is annoying – placing and selecting the xref is terrible if the xref is composed of many meshes. 3) It also increases the file size of a project.

I really get used to work with xrefs, I think they can save a lot of time and make every day workflow much smoother and easier, especially working in a team on large scale projects. My usual scene file is only tens megabytes - I don't actually notice c4d file autosaves at all. When c4d unfortunately crashes, I lose only few minutes of work.
Also creating xref asset in c4d is much faster when the scene file is only the asset and not the whole scene.

Currently I use legacy xrefs which works fine in interactive, but they don't support corona bitmap shader (renders black, because corona bitmap doesn't support absolute texture path) and most importantly, they take a lot of time loading scene (viewport materials) when switching between scene files (which is I think issue of them in c4d), so there is a limit of how many legacy xrefs you are able to have in one project depending on your patience (waiting for the scene file to load all the materials in viewport).

Also support of the absolute texture path in corona bitmap would be great.

Thanks.

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