Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Bug Reporting => Topic started by: HenrikH on 2020-08-26, 20:57:03

Title: Proxy in Full Mesh disappears when too close to camera
Post by: HenrikH on 2020-08-26, 20:57:03
Hi

When getting very close to the axis center of a corona proxy the whole object disappears in the viewport. It renders fine but you can't see it in the viewport any more. Same happens in perspective view.
Normally it doesn't matter so much but i often use the full mesh mode when i rotate a tree, to get the branches in the best position.

Greetings,
Henrik

(Congratulations to version 6! But i haven't tried this issue in version 6 actually, my latest version is Version: 6.0 rc 4)
Title: Re: Proxy in Full Mesh disappears when too close to camera
Post by: burnin on 2020-08-27, 10:28:38
(https://i.imgur.com/uDjSm4M.gif)

Confirming an OGL Viewport glitch with Corona Proxy using Full Mesh in Visualization mode.
Exemplary scene file attached.
Title: Re: Proxy in Full Mesh disappears when too close to camera
Post by: mmarcotic on 2020-08-27, 11:18:00
Hello and thanks for reporting,

I can confirm that the Proxy does in fact disappear from the viewport (with full mesh setting) once the center of "mass" of the proxy is outside of the view.
I have forwarded this issue to the developers. (internal id=556302158)

Thanks again,
Jan
Title: Re: Proxy in Full Mesh disappears when too close to camera
Post by: HenrikH on 2020-08-31, 13:42:49
Glad I (and burnin ;) could help!
Have a nice day!
Henrik