Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Bug Reporting => [C4D] Resolved Bugs => Topic started by: mte on 2017-10-03, 00:05:07
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Picking the focus interactively leads to a crash under certain conditions.
See the uploaded file: 1506981934_corona-focus-bug.c4d
System: Win10
Full-speed non-debug version
Build timestamp: Sep 29 2017 21:20:08
Version: B1 daily Sep 29 2017 (core 1.7 DailyBuild Sep 29 2017)
Cinema version: CINEMA 4D Studio R19.024 S
Plugin status: initialized successfully
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Successfully reproduced and working on it! Thanks for the scene file!
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Oh, by the way, I love your talking cube :-) What a perfect way to make a bug report scene!
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Haha, thanks, glad you like it. :)
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Hi,
I tested this problem in the latest daily build, and it looks it is already fixed. Can you please confirm it?
Thank you
Nikola
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Hi Nikola,
I´m sorry, but the problem is still there, at least on my machine. I´m using the latest build Nov/03 on R19
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Hi Nikola,
I´m sorry, but the problem is still there, at least on my machine. I´m using the latest build Nov/03 on R19
Thank you for the fast reply. Can you please create a short video where I can see the problem. I tested it according to your description in the scene, but I am probably doing something wrong.
Nikola
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Hi Nikola,
I uploaded a short screencapture:
1510058464_corona.webm
I should note that the spinning wheel at the end of the video shows the freeze.
Thanks
Andreas
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Thank you for the video,Andreas. I really was reproducing the bug in wrong way. The bug is still here, and I am looking what can be wrong right now.
Nikola
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Glad I could help you.
May I ask what you did wrong? Maybe my description was too inaccurate?
Andreas
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It was my misunderstanding. As a programmer I have profesional deformation when focus means actually selected object to me so I was only changing the selected object in object browser (changing the focus).
Nikola
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:-)
this really makes sense. I´ll keep it in mind for future reports.
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This does not crash for us anymore. If you have a similar issue again, please report it in a new thread.