Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - pokoy

Pages: 1 2 [3] 4 5 ... 133
31
I appreciate that software development isn't necessarily as straightforward as saying "just change it from A to B" but I'm curious to know if the QT re-write could be done in stages?

As others have mentioned the biggest impact would be the material editor change so even if just the CoronaPhysicalMtl was updated in 12u2 (or 13) and other parts of the UI followed in later versions this would already have a huge effect on productivity.
Side note, slightly related - not sure what's happening with LayerMtl but it looks like adding a new Layer to it will update all layers (probably registering/re-ordering anim tracks for all 10 layers...?) adding a lot of overhead and time until you can work again.

32
In my opinion this is a problem because it becomes more difficult to find the right match when you have to insert a 3D model on a photo..isn't that the case for you too?
Yeah, it's a major pain. Not being able to match lighting/level/hues against backplates because of tonemapping that can't be worked back is really a problem in my case and almost every project suffers here because I can't be sure I'm 100% where it needs to be.

In case you wanna vote for it:
https://chaoscorona.ideas.aha.io/ideas/CMAX-I-27

For some reason, the team never properly acknowledged the need for unchanged background colors, and it surely can get complicated. But even a simple solution, even if limited, would help.
Don't get your hopes up though, people want stars and the moon in the VFB and I bet it's going to be there way sooner.

33
We might see some initial / partial work on this for Corona 14, though 14 isn't fully planned out yet (and won't be until 13 is released). BTW, back when mapping out plans for 13 it was not that far ahead of Toon shading, and Toon shading also has a history dating back to 2016 or more on the forums that we also took into account :)
My 2 cents - even though Toon might be on the list for quite some time its availability will affect a smaller group, while a Qt port will benefit all users.

I think material/map UI components would be the most pressing as these are slowing down working with Corona the most, the render dialog can probably have less priority.
Is Scatter's modifier UI already ported?

34
[Max] Bug Reporting / Re: Backplate + Sun causing shadow bug
« on: 2025-02-06, 18:36:21 »
Hi everyone.

Wanted to picked this back up again please.

We are currently working on a big project with a house and a skyline blackplate.

The backplate is sitting on a light material, with emit light unchecked, The scene is lit with sun and sky,

The backplate is semi blocking the sun shadows, if we unhide it to just see the corona sky the shadows are great. I have read the above post and for a work around I have unticked "visable in reflections"

Im getting a better result, but I assume there hasn't been any further developments on getting this fixed? Its a real shame because we are loosing alot of reflectivity in the glass of the builiding.
Maybe you can get around that by using the backplate image in the 'Direct Visivility Override' slot in Corona's render dialog (and in the Refractions override if needed, too). That way you wouldn't need any plane with a LightMtl, maybe it helps in your case. (Of course, it doesn't solve the original problem discussed in the thread...)

35
[Max] I need help! / Re: Volumetric optimisations
« on: 2025-02-03, 21:59:30 »
Unfortunately, no. And make sure it doesn't mess with alpha and masks, too. It's not supposed to but it might.

36
[Max] I need help! / Re: Volumetric optimisations
« on: 2025-02-03, 16:52:43 »
From my tests, step size has the biggest effect on speed. Interpolation has some effect too, but it's not as noticeable.
Another way to save time is using less bounces but that may affect the look of the volumes too much.

If you're rendering volumes in a separate pass and compose them in post, have a look at Arnold, it's built in and can be a lot faster with volumes. Too many GI samples will make it slow, too, but you have more control over the final look and maybe can compensate low GI through some shader wizardry.

37
Does that mean you are working on it? That would be finally a good reason to upgrade for me.

38
definitely an improvement with the latest HOTFIX - well done team :)  More of that please :)

Thought - seeing as though the only thing that is still bad and i dont think its all corona related - is the material editor.  It would be great if corona had its very own material editor, outside of autodesk with the hope that the UI is completely in the hands of the Corona team.  the material editor in Max has forever been laggy.  I did write a post on this with a supporting video.
https://forum.corona-renderer.com/index.php?topic=43406.15

have a great weekend all.
That would be the old Qt story... vote for it here:
https://chaoscorona.ideas.aha.io/ideas/CMAX-I-23

39
[Max] General Discussion / Re: Corona 12 Update 1
« on: 2025-01-23, 14:34:10 »
There's a hardly a reason to visit the website. The info could've been displayed on the forums main page, as it was the case on the Chaos forums where it was displayed prominently on top.
No e-mail in December here, only one a few days ago saying one week left to update.

40
I'd contact Chaos licensing team directly, chances are they have answers for AWS, you probably are not the first to try/ask.

Please share whatever you learn, would like to know what the situation is, too.

41
Check you monitor profile is set to sRGB in the windows display settings.
Save to EXR from the VFB then load into PS.
Assign your sRGB profile and when saving to whatever format you want ensure you embed the profile in the save dialog.

Id struggled with this for ages and the part i had missed was ensuring my monitor profile was set to sRGB.
If you have a profile coming with your display or it's calibrated and using a profile from the calibration, you probably don't want to go with limited sRGB and the display uses a different profile - in that case the above post ytr_bolanda is the way to go.

42
Gallery / Re: Laurel.
« on: 2025-01-03, 20:46:37 »
Really great shading and... everything, and it really conveys the 'feel' of the place.

43
Learner’s Corner / Re: The lights look unreal
« on: 2025-01-03, 14:31:23 »
I'd make sure natural vs artificial lighting has the right temperature, they both seem to be neutral right now (or too similar), in reality they're really different.

44
If there was no information prior to downloading/installing the demo about 'automatic' purchase of the product without further notice after the demo runs out, they have no valid contract with you and it's illegal. Chaos is now registered in Germany afaik, they'd even have to accept your withdrawal from the sub within 2 weeks without any explanation from your side. What are they smoking?

45
General CG Discussion / Re: Viewing/editing HDRI files
« on: 2024-12-18, 19:04:54 »
Good question, I'd love to hear some opinions, too. I have a lot of panoramas that need tripod/shadow removal and would love to know which apps that offers spherical display + retouching (or some losless on-the-fly conversion between cube/equirectangular) and retains all HDR data. It's a bit tedious to go forth and back between different apps for this.
Photoshop cripples 32f HDRs and will only open/save 16f (and actually uses 15 bits internally if I'm not mistaken...). 16 bits are good enough for most cases, but there's definitely a difference in sun intensity with 32 vs 16 bits in some of my panos. Looking forward to hear what others use.

Pages: 1 2 [3] 4 5 ... 133