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Messages - dzintas

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31
Gallery / Re: NORDIC Animation
« on: 2019-02-07, 16:57:05 »
I love the story-driven part of this (with the cat, the falling ornament, then following the rolling ornament), as it was nice to see something that added story rather than a pure fly-through - interesting how engaging that makes it, at least for me. One rendering error there, somehow a Marshall amp showed up rather than a Fender amp ;)

For me it's opposite, up to the point where cat shows up it's great. The disparity of quality between the cat and whole scene is just to big. So it kind of pulls away from the experience. Still idea is nice and little bit of work on animation would fix that.

32
Gallery / Re: Redisign of a building in Zaube (Latvia)
« on: 2019-01-25, 09:00:00 »
Nice, great mood. But stone wall is way to flat, especially around the corners areas. I'm guessing you're using normal map on it, but weak or ne displacement at all. Try playing around with displacement, even derivative map from diffuse could improve the look, or you could go extra mile and model/ sculpt the wall from scratch. 

33
You can try to use ray switch materials, leaving GI slot empty. Problem is that, way you won't get colour bleeding effect.

34
[Max] I need help! / Re: Using multiple HDRI's for lighting.
« on: 2018-12-17, 16:02:45 »
Thanks, I'll try to do that for the future. Unfortunately, good HDRI's are expensive for a student like me. I'd love to get some feedback from you on the lighting in the picture I have attached to this if you don't mind.

Bit late on the whole discussion, but try out https://hdrihaven.com/. All HDRI's are free for personal and professional use.

35
Gallery / Re: Koshino House - Tadao ANDO
« on: 2018-12-11, 09:00:44 »
Nice renders, only thing is that dof, seems a bit to strong in some places makes it feel like more of a miniature photography.

36
You can subdivide or tessellate geometry before deforming edges, that way script has more geometry to work with. 

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