Author Topic: Distance shader and displacement  (Read 848 times)

2023-07-25, 20:59:53

masterzone

  • Active Users
  • **
  • Posts: 165
  • CGI Generalist since 1998
    • View Profile
    • ZuccherodiKanna
Hello guys, a quick question about distance shader (never tried for a busy period)
Does distance shader control and fade the displacement on a surface?

Example: a floor covered with snow (displaced). Can I fade it near objects or near the house?

Alex ;)
| www.c4dzone.com
| Italian Maxon Training Center
| www.zuccherodikanna.com
| Italian based CGI Studio

2023-07-25, 21:17:04
Reply #1

Cinemike

  • Active Users
  • **
  • Posts: 1001
    • View Profile
Absolutely. The Distance shader works very well with displacement.

2023-07-25, 21:20:01
Reply #2

masterzone

  • Active Users
  • **
  • Posts: 165
  • CGI Generalist since 1998
    • View Profile
    • ZuccherodiKanna
Thanks for your quick replay.
Sounds good
Alex
| www.c4dzone.com
| Italian Maxon Training Center
| www.zuccherodikanna.com
| Italian based CGI Studio

2023-07-25, 21:23:31
Reply #3

Cinemike

  • Active Users
  • **
  • Posts: 1001
    • View Profile
You almost did not give me a chance to upload an example ;)
Very quick one, I usually would use distance as mask, here is a direct use case.

Have fun!

2023-07-25, 22:56:50
Reply #4

masterzone

  • Active Users
  • **
  • Posts: 165
  • CGI Generalist since 1998
    • View Profile
    • ZuccherodiKanna
Amazing!!! I forgot to tell you an example file but I didn't want to bore you anymore :)
| www.c4dzone.com
| Italian Maxon Training Center
| www.zuccherodikanna.com
| Italian based CGI Studio

2023-07-26, 22:09:39
Reply #5

Cinemike

  • Active Users
  • **
  • Posts: 1001
    • View Profile
When it comes to my favorite Corona feature, I am never bored ;)