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Messages - Cinemike

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646
[C4D] Resolved Bugs / Re: Displacement broken
« on: 2018-07-21, 16:15:40 »
*Bump*
Old, but still annoying.

647
it would be very useful to have the multimap shader

Why not use the variation shader?

648
Fake news!
^^

649
[C4D] General Discussion / Re: Cinema 4D R20 and Corona
« on: 2018-07-20, 20:04:06 »
Thanks... but it will work with R20 or have to wait for any update....!

...

Like each and every C++ plugin working with R19 will NOT work with R20, you will need a version compiled especially for R20 to run in R20.

650
No, they didn't, where's the rainbow?! :]

The are also no sun spots, sun flares and a proper eclipse simulation, but I wanted to sound positive ^^

651
They thought of everything!

652
[C4D] General Discussion / Re: Monition blur (deformation)
« on: 2018-07-13, 00:48:46 »
Can someone describe what deformation motion blur is? Is this a character's arm that bends? Does this not already blur?

Exactly, anything deformed or morphed - and no, not yet working.

653
[C4D] General Discussion / Re: Monition blur (deformation)
« on: 2018-07-11, 23:58:31 »
I've been waiting for it for some time, too.

654
Two Corona Area Lights, I dont need shadows from one light....?
Not seeing any shadow disable opting.

...

Seen from a physical POV, lights do not cast shadows at all. They just brighten areas that formerly were in the dark. So: "Shadows" are just the omnipresent darkness not reached by the light, but I am getting philosophical ^^
But since with Corona we are in a virtual world and the compositing tag allows objects not to cast "shadows", it would be nice to allow "shadowless" lights, too.

655
[C4D] Resolved Bugs / Re: Triplanar in a C4D layer shader
« on: 2018-07-10, 16:33:55 »
Another issue that is odd:
If you use the same texture twice (in both triplanars) and "Save as asset", C4D tells me it cannot find an instance of this texture and asks for a location. Maybe there are problems handling the file correctly internally?
No idea, just an observation. Would explain the black outcome.

656
[C4D] Resolved Bugs / Triplanar in a C4D layer shader
« on: 2018-07-10, 16:26:58 »
Unpack the archive and load the scene. Render. Black!

It seems that triplanar and the C4D internal layer shader are not the best of friends. With two bitmaps (the same or two different ones does not matter) in this constellation, the result will always be black.
Replace the lower bitmap with a procedural noise. Works.
Replace the lower bitmap with a plain color (texture slot empty). Works.
The lower triplanar must not contain a bitmap.

This bug just occurs with Normal , other mix modes give, well, no black results at least.

Tested on Win 10, R19.053 and Corona B2 from May 30.


CU
Michael

657
So I am not imagining things ^^

I hope it can be fixed. I am about coronafying more scenes, let's see how they will be doing.

658
I found a little time to test even further. It is working with a Corona beta, time stamp from Nov 10, motion blur is on and it just starts, renders and finishes.
So I am a little confident to say that the problem is in the MB code of the latest beta 2 (and has been in there for some time, because I tried with a beta before the latest and it did not work there either).

659
To QA:
I uploaded the full file for testing purposes as 1530998293_bumpy-ride-fin-corona.zip via your uploader.
If I turn on motion blur (objects), which is off in the file and press "render", I could not get Corona to start rendering, it is stuck in preparing.
It also got stuck after removing the dynamics part (just left the standard particles in, plus a few keyframes for simple object animation).

I hope it helps.

660
This scene is giving me a hard time.
When I first load it, it renders. Rather quickly, too.
Trying to render it a second or third time mostly works as well, but there will be a time when it won't. Usually the third time I try. It starts preparing scene data and never(?) stops. Minutes after the first render attempt it still is preparing.
It does not matter if I cache the dynamics or not. Usually caching even is the key for an instant "neverending process".
Rendering the full original scene does not even work at the first time. Never lived to see a result.

I hope you can reproduce the problem and well, fix it.

Michael

Corona Beta 2 from May 30, Win 10 - lates update, R 19.053 and later.

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