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Messages - johnmarc

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just rendered this in rc1 and caustics just nuke entire scene with fireflies that never go away even after insane numbers of passes 500 plus frames take way too long even with 3970x

Tom G just admit the caustics solver needs major work 

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I never insulted any corona team members only lolec the person who thinks the caustics solver is good which it is clearly not

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johnmarc, if you will continue insulting Corona team and other forum users, i will ask admins to suspend your account. There will be no more warnings.

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Pointing out terrible solvers for sure I am troll

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Also caustics should work natively without much tweaking to any random interior and outdoor scene on turbo squid without producing fireflies all over the place that never go away and take 500 passes to even begin to remotely clean up especially when there is shiny curved objects such as metal and such

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The caustics solver needs major work and overhaul and should be number one priority of corona team as it is what Seperates
a mediocre render engine from world class as caustics are complex indirect illumination that when done correctly is what makes photo realism come to life in a render and right now caustics only work in boring simple scenes with easy light paths

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but your caustics solver is terrible even Maru and your whole community knows this

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Does rc1 have better caustic after exposing how bad caustics solver is or is that in rc2

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which one is the latest version?

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any ETA?

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Gallery / Re: Kamal al molk
« on: 2020-07-11, 19:39:13 »
this is genius work I love the mood and the stained glass reflections!


Now time to for you to learn Houdini and do a fountain simulation animation!

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1. fix the random permanent fireflies that never go away especially in areas with shiny metal and curved surfaces

2.  make sure caustics solver works in random complex interiors and exteriors that can be downloaded on turbo squid

3. make sure caustics solver takes at least half the time if not same time to solve as if it was not enabled if humanly possible   :)

4. make caustics solver take less passes in complex scenes to clean up

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