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Messages - colorsponge

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Gallery / Re: RACESERVICE
« on: 2021-12-06, 17:57:48 »
Thanks fflasshh!

Lets say is my own developed ground, using a bunch of textures from RDTextures , friendlyshade and megascans. it took me 5 days to get it done, going back and forth trying to have a a good quality in all the views possible, far , mid and close distance.


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Gallery / Re: RACESERVICE
« on: 2021-12-06, 15:25:11 »
Thanks aaouviz for your kind words, i really appreciate it.

I wanted to share more final renders of my full cgi scene.


You can check also some behind scenes here https://www.behance.net/gallery/131093217/RaceService

i hope you like it!

























3
Gallery / RACESERVICE
« on: 2021-11-25, 11:22:23 »
Hello Guys! It's been a while i don't share any work here.. so i thought it would be good to come back to the good practice of sharing hehehe

This is something I've been working on the last month, A full CGI set based on the real location RACESERVICE garage.

It's done in max using just an HDRI, no substance painter, no Quixel mixer.

I'm planning to keep doing renders in this scenario, with different lights conditions using the latest corona Sun/Sky, which imho its fantastic.

There are more to come! i hope you like it





OVECARST-03-0-00-00-00" border="0

OVECARST-02-0-00-00-00" border="0

OVECARST-01-0-00-00-00" border="0

NIGHT-0-00-00-00-1" border="0


Clay images:

OVECARST-01-clay" border="0

OVECARST-02-Clay" border="0

OVECARST-03-clay" border="0

RACESERVICE-POSTER-CLEY" border="0

4
Gallery / The Vanguard M.H.C.06
« on: 2021-05-13, 18:42:12 »
Hello Guys!

I'm a happy corona user and I would like to share my first project full cgi in cinema4d also practicing the vdb volume feature, able to render sick volume sim.

These kind of car often take months to manifest and one of the key aspects to getting these builds to have the level Ashthorp and I knew it needed to be was going to come down to building all the right parts and components. These are by no means built by the spec to the real world as most of the components are based on drawings and loose concepts Ash managed to find while doing a deep dive into Baja truck suspension components. He did model most if not all of it in a CAD based program fusion360

For the environment i used CGI assets and textures from :

RD textures
Evermotion
Megascans

i hope you like it


















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