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Topics - Ealexander

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Gallery / Searching for Father
« on: 2021-02-24, 18:39:55 »

The machine didn't give us answers, it just connected points in space to make the picture clearer. Where are you?

I've chipped away at this one for a while in my spare time - playing with different lighting looks. Based on architecture by Buro511.

Modeled in Vectorworks and rendered with Corona for Cinema4D.


Gallery / V O T E
« on: 2020-10-05, 20:27:56 »
Created with Corona for Cinema 4D.

Gallery / Searching for Father
« on: 2020-09-20, 15:56:51 »
The machine didn't give us answers, it just connected points in space to make the picture clearer. Where are you?

Based on architecture by Buro511.  Modeled in Vectorworks and rendered with Corona for Cinema 4d.

Work in Progress/Tests / Evan Alexander Sketchbook 01
« on: 2019-12-10, 20:47:57 »
Various experiments, client R & D etc. 

I use Corona for Cinema4D and model mostly in Vectorworks, but also in Cinema.  I'm a Production Designer, but I've been playing in product design lately.

More work as it comes, here's a few recent shots to get the thread started.  Questions or C&C always welcome.  Thanks for looking!

[C4D] General Discussion / Material rebuild
« on: 2019-04-17, 18:14:36 »

I use the Magic Solo plugin from Nitroman (I find the native Solo functions to be clunky) and the plug in works the way I want it to.  However - every time I solo something and exit - the materials in the scene rebuild.  Normally that is okay, but I'm working on two projects now that have 100+ materials.  Is there anyway to eliminate so many rebuilds?  I know I'm going out on a limb here.......

[C4D] General Discussion / Pool water
« on: 2019-03-05, 19:44:33 »

After a million years rendering in the entertainment industry, I've been doing more architectural work lately and I have an upcoming project that has a pool in the back yard.  I'm wondering what the standard practice is for the water:

Do you make a cube of water to fill the volume and displace the top surface or do you just make a surface plane only and the bulk of the pool is empty.  I usually lean towards realistic scenarios working better, but I'm wondering what others have to say about this.  Thanks in advance for any guidance.


Early transfer test on a file I am building in Vectorworks then moved into Cinema.  Still building, but just wanted to see it quickly.  When I render with the VFB, I get expected results, but when I render with the IR, I get huge geometry shifts.  Yes - the way Vectorworks handles symbols/instances is annoying :)  But I do this all day long and have never seen this, so I don't know what's different in this file.  I'll upload the C4D file.

Windows 10(1709 Build 16299.431) Running Cinema 4D R18(RB197636) and using Corona B1(core 1.7).

Thanks for taking a look!

EDIT: I also just noticed the file size is humongo!  Not sure why it is so big... (450MB).



While working with the IR - I set up a camera and then dial in the POST settings (Tone mapping, bloom and glare, etc).  Any time I exit the camera and then come back into camera - my settings for any and all POST functions has been reset to default values.  This happens on any scene, at any time for me.  It doesn't matter if I set the options from the Camera tag or in the IR/VFB window.

Windows 10(1709 Build 16299.248) Running Cinema 4D R18(RB197636) and using Corona B1(core 1.7).

I feel like this has always happened - even when using earlier builds on an iMac and a 12 Core cheese grater as well, but I never documented it before.

Thanks for your continued development and support!


I have setup lighting for a scene using the IR and gotten everything dialed in.  But when then rendering to the VFB or directly in the Picture Viewer, I get much brighter results.  I've stripped down the scene to it's basic shell.  I will upload a scene file with machine and software specs and some stills for you in a moment (  I am not an arch viz guy by training, so excuse me if I am doing something wrong.

Gallery / E Alexander Sketch Book
« on: 2017-10-03, 20:30:43 »
A thread for various images, experiments and lighting studies.  I use Corona with Cinema 4D and am not an architect :)

First image: 09.18.17 Lighting study.  Pens model provided by

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