Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Bug Reporting => [C4D] Resolved Bugs => Topic started by: Ealexander on 2018-05-11, 18:27:58
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Early transfer test on a file I am building in Vectorworks then moved into Cinema. Still building, but just wanted to see it quickly. When I render with the VFB, I get expected results, but when I render with the IR, I get huge geometry shifts. Yes - the way Vectorworks handles symbols/instances is annoying :) But I do this all day long and have never seen this, so I don't know what's different in this file. I'll upload the C4D file.
Windows 10(1709 Build 16299.431) Running Cinema 4D R18(RB197636) and using Corona B1(core 1.7).
Thanks for taking a look!
EDIT: I also just noticed the file size is humongo! Not sure why it is so big... (450MB). 1526056337_Stairs-EA.c4d.zip
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Thanks for the file, I just took a look and can confirm it renders strangely indeed. Not sure why though. It will take some looking into.
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Thanks - I do realize the object manager layout of this file is a bit squirrelly. Vectorworks have changed their I/E methods and I am looking for a better solution. I'm sure that doesn't help in this case, but as I have said, I do this a lot and have never seen this issue. Thanks!
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Could you try to use the latest daily? B2 (2018-04-19) and see if the problem remains?
https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9
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Could you try to use the latest daily? B2 (2018-04-19) and see if the problem remains?
https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9
Yes - I will take a look and try it out when I have a chance - I am in the middle of using Corona on various projects, so I don't want to switch midstream, but I have a few computers so I can try that out.
I just discovered the actual issue on another file: When moving from vectorworks to Cinema4D, VW will take all your symbols, put them at 0,0,0 and put them into a hidden null. It will then distribute instances of your symbols all around the model as needed. So - what's happening is the IR is showing that hidden geometry at world center when it should be hidden. If I move the hidden SYMBOL folder way off to the side, all appears as should be. THis is a stupid way Vectorworks talks to Cinema - but the issue for Corona is that some hidden nulls are still showing in the IR.