Chaos Corona for 3ds Max > [Max] Daily Builds
Chaos Corona 13 for 3ds Max - Daily Builds Discussion
LorenzoS:
Hi,
on Interactive Lightmix is no more possible to select the lights in the scene by pressing the right mouse botton.
Aram Avetisyan:
--- Quote from: LorenzoS on 2025-03-08, 20:33:54 ---Hi,
on Interactive Lightmix is no more possible to select the lights in the scene by pressing the right mouse botton.
--- End quote ---
Hi,
It is possible, you just have to click on the free space after the layer name.
Nevertheless, this is reported now and will be improved - right click on any part of the row should open the context menu.
(Report ID=CMAX-1514)
Mattschia:
Hello, I'm having issues with the Vantage export: all the materials that have a Color Correction texture (max native one, not the plugin) don't get translated properly and have missing textures in Vantage, is this a known issue?
I've tried for testing to remove the color correction but my maxscript is not great and i can't get the original texture to be translated:
for m in (getClassinstances color_correction) do replaceInstances m (BitmapTexture texmap:(getSubTexmap m 1))
Can anyone help?
maru:
I tried with the 3ds Max Color Correction and Corona Color Correct and the results seem pretty close. Could you please specify what exactly you mean by "don't get translated properly and have missing textures"? Could you share a sample scene, or at least screenshots showing what you are getting?
Update: I am pasting a maxscript I wroteChatGPT wrote. It removes the Corona Color Correct and Max Color nodes from material diffuse slots and instead plugs the bitmaps directly. It works for any material which is assigned to any scene object. I couldn't force it to affect all material editor materials, even unassigned.
--- Code: ----- Global recursive function to process materials
fn processMaterial mat =
(
if mat == undefined then return () -- Skip if undefined
if classof mat == CoronaPhysicalMtl then
(
if mat.baseTexmap != undefined do
(
-- If the diffuse map is a Color Correction or Corona Color Correct node, strip it
while (classof mat.baseTexmap == Color_Correction or classof mat.baseTexmap == CoronaColorCorrect) do
(
local ccMap = mat.baseTexmap -- current color correction node
local originalMap = getSubTexmap ccMap 1 -- get its input (the bitmap)
if originalMap == undefined then exit -- if there is no submap, exit the loop
mat.baseTexmap = originalMap -- assign the bitmap directly to the diffuse slot
)
)
)
else if classof mat == MultiMaterial then
(
-- Process each sub-material recursively
for s = 1 to mat.numsubs do
(
processMaterial mat[s]
)
)
-- (Optional: handle other container material types as needed)
)
-- Main function to gather and process all materials
fn RemoveColorCorrectionsFromCoronaMaterials =
(
local allMaterials = #() -- array to store unique materials
-- Add all materials assigned in the scene
for m in scenematerials do
(
if m != undefined do append allMaterials m
)
-- Add materials from the Material Editor if not already included
for i = 1 to meditMaterials.count do
(
local m = meditMaterials[i]
if m != undefined and (findItem allMaterials m) == 0 do append allMaterials m
)
-- Process each material
for mat in allMaterials do
(
processMaterial mat
)
)
-- Execute the script
RemoveColorCorrectionsFromCoronaMaterials()
--- End code ---
Ledahublanc:
Hi,
I have this error when launching 3dsmax 2026 on clean install :
Impossible d'initialiser DLL <c:\programdata\autodesk\applicationplugins\chaosscatter3dsmax2026\ChaosScatterMax2026.dlt> correctement - échec de chargement.
everything is ok on 2025 !
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