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Messages - Alex Abarca

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1
[Max] I need help! / Re: Corona Tile Map
« on: 2024-03-13, 00:00:05 »
Thanks Aram! That's pure black magic!

2
[Max] I need help! / Corona Tile Map
« on: 2024-03-12, 08:05:06 »
Hi Corona Render team,
Can you please help me create these two CoronaTile maps, I'm stuck, I could sure use your guidance.

3
Any update on this. I want to be able to material override a CoronaShadowCatcher and only render a select object by excluding it from the override. Technically this will let me add graphics to an image sequence.

But I would like the material override to extend to XREFS. Most people use xrefs for complex scenes where they parse the environment, people and architecture.

4
[Max] Feature Requests / Re: Faster Rendering
« on: 2024-02-07, 21:59:05 »
Hi Maru, it is possible to do it various ways, like you said and/or simply find a script that takes all materials in scene and adds a rayswitch to the node. In the switch the GI material could be completely flat with no reflections etc. It can also render the scene with an easier color to calculate GI, lets 160, 160, 160. I don't know if there is one, or which is the best one, but something I have to look into. 

This can be included as part of the material override.

But now that I think about I'll just wait and use Chaos Vantage for faster rendering.

5
[Max] Feature Requests / Re: Faster Rendering
« on: 2024-02-06, 01:27:03 »
Close enough Tom, keep material appearance in directly visibility and trick the system by rendering a flat (no reflection) 160, 160, 160 color only for GI bounce. Assuming that ultra white is still causing longer than normal render times.

Give it a try, people are using this to reduce noise and render times.

6
[Max] Feature Requests / Re: Faster Rendering
« on: 2024-02-05, 18:36:42 »
Hi Maru, I am referring to removing all physical properties from the RS material and make everything a neutral color, lets say 160,160,160. This will alter the physical appearance and GI, that's why I said let the user decide. Its like the material override just rayswitch everything.

7
[Max] Feature Requests / Faster Rendering
« on: 2024-02-03, 02:41:37 »
Hello Corona Team,

Can you make your render engine faster by making a global scene Rayswitch checkbox under render settings> scene tab? Let will let the user decide?

8
General CG Discussion / Re: Vantage and Corona
« on: 2024-02-01, 04:27:30 »
Thanks Tom, I cant wait! :D

9
General CG Discussion / Re: Vantage and Corona
« on: 2024-01-31, 19:05:31 »
Hold your horses...Did you say Corona 12? I don't see this on the Trello roadmap...

Please keep it so, I think we all need some RT from time to time, also note we are all invested in PT and wont leave PT.

10
Thank you.

11
I have a weird request. I would like to render a green screen plate with the shadow catcher. But I don't want to cast a shadow to the green screen plane. How do I do this?

I tried going to object properties and set the plane not to receive or cast shadows but it doesn't respond to these check boxes. Is this a bug in Corona?

12
[Max] Feature Requests / Material Override - Exclude Xrefs
« on: 2024-01-11, 18:35:12 »
I would like to request a feature when a material override is applied to the scene an option to exclude xrefs is available. This will save a ton of time for people that rendering composites. Think about it...

13
General CG Discussion / Re: Vantage and Corona
« on: 2024-01-08, 18:33:08 »
Just keeping this post alive, did someone say Chaos Vantage? I want to stay alive myself, I desperately need vantage + Corona to stay afloat.

+99 in May 2024

14
[Max] I need help! / Re: Show Materials on viewport
« on: 2023-10-14, 04:19:00 »
This seems to be a duplicate thread.

https://forum.corona-renderer.com/index.php?topic=40642.0;topicseen

We have it logged in our system. Try switching to HQ viewport and see if it works for you.

I forgot. But yeah same problem persists. Will there be a hotfix 2.0?

15
[Max] I need help! / Show Materials on viewport
« on: 2023-10-06, 00:57:34 »
Hi Corona Team,

Has the team noticed that "Show materials on viewport" doesn't work in Corona? When a bitmap is wired to a CoronaDistance, CoronaAO,  CoronaMix, or CoronaColorCorrector the show materials toggle doesn't do anything.

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