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Chaos Corona for 3ds Max
[Max] Daily Builds
1.7 Daily Builds Changelog
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Topic: 1.7 Daily Builds Changelog (Read 25665 times)
2017-04-24, 14:58:15
Ondra
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Posts: 9048
Turning coffee to features since 2009
1.7 Daily Builds Changelog
just placeholder now, but we are already hard at work ;)
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2017-05-15, 21:26:09
Reply #1
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.7 Daily Builds Changelog
Added legacy switch to Corona Rounded edges texmap, which switches the behavior back to 1.5
Fixed crash caused by zooming in VFB with sharpening+blurring enabled
Fixed drawing of Corona VFB render regions when also using 3ds Max render regions
https://corona-renderer.com/bugs/view.php?id=2644
Fixed NaNs produced by CoronaOutput texmap with extreme gamma settings
Fixed offset between beauty and alpha channels when using sharpening (
https://forum.corona-renderer.com/index.php/topic,15843.msg101074.html#msg101074
)
Scatter
Fixed scatter UV pattern random offset moving all objects only in one direction. Now the objects are properly moved in random directions. Old scenes are preserved via legacy checkbox.
Fixed a bug causing low CPU utilization when setting spline scatter random seed
DR
Fixed incorrect status report that the remove side is not responding
Fixed incorrect representation of non-ascii characters in camera name on slaves (
https://corona-renderer.com/bugs/view.php?id=2669
)
Fixed hang when closing DR server during render
Better error reporting when slaves do not have a 3ds Max version capable of rendering received scene
Image Editor
PNG files are now saved with proper alpha channel.
«
Last Edit: 2017-05-16, 09:28:39 by Ondra
»
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2017-05-23, 16:04:17
Reply #2
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.7 Daily Builds Changelog
Fixed Corona Proxy crashing in max 2018
Martin Geupel’s (deadclown) coronaConverter script bundled in the installer updated to version 1.36
fixed: standard lights shadow conversion overwrote already existing CoronaShadows settings
fixed: Mental Ray Multi/Sub-Map slot order
added buttons to enable or disable legacy mode in CoronaRoundEdges map
Fixed crash when exporting a scene to invalid location
Fixed DR bug causing warning messages about failing to accumulate EXRs
Fixed occasional crash in standalone and image editor when the license was not activated
Fixed CoronaBitmap producing artifacts in some cases with HDR maps as light source
Fixed spelling in tooltips, added translations of new tooltips
Fixed significant slowdown from Corona VFB when using sharpening
Image Editor
Fixed crash when opening curve editor when no image is loaded
Installer now issues a warning when .cxr and/or .cexr file extensions fail to be associated with image editor
Fixed zooming using mouse wheel not always respecting the cursor position
Added command line version usable for batch image processing
- this variant is still experimental and may contain bugs
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2017-05-30, 16:42:29
Reply #3
Ondra
Administrator
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Posts: 9048
Turning coffee to features since 2009
Re: 1.7 Daily Builds Changelog
Fixed converter and init scripts in installer
FIxed NaNs caused by very small lights far from scene origin
Image editor: Fixed vignetting giving different results from Corona VFB in some cases
DR - Fixed slaves sometimes rendering with 3ds Max version different from the one used by master
---> Released as 1.6 hotfix1
«
Last Edit: 2017-05-30, 18:54:15 by Ryuu
»
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2017-06-21, 23:18:21
Reply #4
Ondra
Administrator
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Posts: 9048
Turning coffee to features since 2009
Re: 1.7 Daily Builds Changelog
Major new features
Added support for hair, added HairMtl. Ornatrix, Hair Farm, and native Hair&Fur (max 2013+) are supported. There is also Corona Hair material. Currently still very WIP!
Added bump convertor map, that converts any map to a bump map
Added UVW randomizer map, that allows applying random offset/rotation/scale to different objects
Massive speedup of interactive rendering in scenes with heavy instancing
Layered mtl and rayswitch mtl no longer come with default CoronaMtl plugged into them
Fixed crash when deleting Corona Display filter
Fixed unnecessary IR restarts when navigating slate material editor (2016+)
Updated to new embree (3% general speedup)
Updated to new instancing system inside embree, yielding lowered memory consumption, and faster interactive updates
Additional 2% general speedup
Added texmap on/off checkboxes to Corona Triplanar Map
Added snapping to CoronaLight, TODO: other objects
More translations fixed
FIxed: ortho view clipping thin objects:
https://corona-renderer.com/bugs/view.php?id=2609
Image Editor: Fixed rotation direction of the glare effect to match VFB.
Image Editor: Fixed denoising of rendered regions
Image Editor: Fixed sometimes loading different LUT than what was selected in VFB
Added maxscript access to noise level:
https://forum.corona-renderer.com/index.php?topic=16298.new#new
Faster adaptivity recomputation (speed up by factor 2-3) - this should prevent low CPU usage when rendering small regions
Added blurring multiplier to multimap
Improved listing of (un)supported maps and materials. Physical material is now correctly listed as supported, and Corona materials no longer incorrectly report as supported to vray.
UHD cache and LUT is now asset-tracked, meaning it gets packed when archiving scene, can be retargeted, and there is warning when it is missing upon opening a scene
DR: Fixed displaying of some non-ascii characters in DR tab
DR: DR can now be turned on (or off) during render by checking (unchecking) the ‘Enable’ checkbox in DR rollout
DR: Showing error message when DR slave is missing a texmap plugin
Corona combo boxes (channel list and LUTs in VFB): Fixed scrolling when mouse cursor hovers over the combo box without clicking (worked previously correctly only on Win10), Fixed selected item not being properly highlighted when scrolling using the mouse wheel, The popup window with selection now properly scrolls to alway display the selected item, Items can now be scrolled just by holding the up/down keys instead of one push == one scroll
Reduced flickering of Corona VFB during interactive rendering
Fixed: scatter name in viewport not being correctly refreshed sometimes due to 3ds max bug
Reordered estimated remaining time in VFB
Added tooltips explaining various VFB statistics
Removed non-working rawafake sky model parameters
Updated VFB UHD Cache stats
“Add region” button in VFB now enables regions if it is clicked while regions are disabled:
https://corona-renderer.com/bugs/view.php?id=2731
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2017-06-22, 23:17:19
Reply #5
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: 1.7 Daily Builds Changelog
Fixed crash when using hair&fur with multimap
Fixed crash when zooming the VFB with blurring/sharpening enabled
Fixed crash in multimap -
https://corona-renderer.com/bugs/view.php?id=2754
Image Editor - fixed whole system sometimes lagging during denoising
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2017-06-29, 18:26:37
Reply #6
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.7 Daily Builds Changelog
Image Editor - Fixed wrong alpha handling while denoising and applying bloom and glare effects.
Fixed crash when applying light material to hair/fractal objects
Fixed crash when assigning material to a node which has material override exclude while in interactive mode
Changed UHD cache default file to blank, to make asset tracker less annoying with Corona
Fixed mouse wheel scrolling working incorrectly on older Windows versions
Fixed hair sometimes rendering with wrong z-depth (behind objects)
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2017-07-03, 22:21:26
Reply #7
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.7 Daily Builds Changelog
Fixed estimated time remaining not working when resuming render:
https://corona-renderer.com/bugs/view.php?id=2652
fixed fetching missing textures required by native 3ds Max lights on DR slaves
Licensing request key is now displayed in system>about rollout
Fixed crashes in hairmtl UI
https://corona-renderer.com/bugs/view.php?id=2763
CoronaBitmap no longer changes its classname
Improved hair shading model (glints)
Fixed too big step while zooming with Ctrl++ and Ctrl+- keyboard shortcuts.
Multimap tex now has 25 slots, up from 15
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2017-07-04, 21:46:30
Reply #8
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.7 Daily Builds Changelog
Fixed worldToCam and camToWorld matrices being switched (causing a problem with PSD manager)
Corona EXR saving made compatible with 3ds max/Cinema4D (alpha premultiplication)
Made hair render faster, tweaked shading model
«
Last Edit: 2017-07-07, 12:12:37 by Ondra
»
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2017-07-10, 23:40:08
Reply #9
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.7 Daily Builds Changelog
Fixed adaptivity unnecessarily focusing too much on render region edges
Hair&Fur now reacts to IR changes, and works with mr shader slot (plug CoronaHairMtl there for best results)
Fixed NaNs/fireflies in hair shading
Improved hair shading (made highlights beter match reality) - experimental. Feedback would be appreciated
Improved denoising on hair
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How to get minidumps for crashed/frozen 3ds Max
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2017-07-24, 17:47:09
Reply #10
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.7 Daily Builds Changelog
Removed old and unused image samplers
Added new and improved image sampler, capable up to 100% speedups, on by default for all new and old scenes
Changed rounded edges algorithm: new one is much faster, and produces no noise, but works on same object only
Removed now obsolete parameters of rounded edges - samples and include/exclude mode
Updated Spanish and Ukrainian tooltip translations based on user revisions
Fixed shading in bump converter map:
https://corona-renderer.com/bugs/view.php?id=2756
UVW randomizer now has no upper/lower limits for parameters
Unified “self-illumination” and “self illumination” labels
All objects now properly snap in viewport/during creation
Faster/better adaptivity calculation
Render regions in VFB drawn with less clutter
hair
Increased default hair tesselation rate to 8, as there is practically no performance penalty
Made hair rendering faster
Fixed crash when using hair&fur instance mode
Significantly lowered memory leaking when using hair&fur (there still might be some)
Made the length-based mapping work in HairFarm
Improved hair shading when applied to non-hair geometry
Added Corona Hair Mod to control hair geometry look per-object
Hairfarm renderer atmospheric effect, that causes massive slowdowns, is now always ignored
Attached is the comparison of the speedup. In this scene, the new sampler clears the noise about twice as fast as the old one.
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2017-08-01, 00:24:57
Reply #11
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.7 Daily Builds Changelog
Light preparation time is now correctly considered in VFB stats
https://forum.corona-renderer.com/index.php/topic,16964.0.html
Maxscript cameras extended from the Physical camera now properly parse
Another significant speedup due to better sampling: scenes with glossy surfaces clean up faster, hair renders much faster and no longer produces faint colored fireflies
Attaching before/after images - they are (+-5%) rendered in the same time - disregard renderstamp, as they were rendered on different machines
«
Last Edit: 2017-08-01, 13:12:18 by Ondra
»
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2017-08-04, 20:57:10
Reply #12
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: 1.7 Daily Builds Changelog
Fixed bad performance of thin glass (see images below)
Added zoom buttons to VFB and CIE
Fixed round edges working incorrectly when plugged into diffuse slot (or other slots than bump) on object with scale other than 100%
Render element memory optimization - most elements will consume 25% less memory, while some element types (like the dot product element) will consume up to 75% less memory
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2017-08-08, 14:05:25
Reply #13
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: 1.7 Daily Builds Changelog
Fixed unhandled exception/crash when enabling bloom & glare during the rendering
Fixed occasional crash on 3ds Max startup
Fixed crash when using LightMix during interactive rendering (introduced in previous daily)
Fixed wrong VFB zooming in some situations
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2017-08-09, 23:27:31
Reply #14
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: 1.7 Daily Builds Changelog
Optimized glass/water sampling
Fixed crashes in IR
Fixed gathered denoising data being unusable in CIE
Fixed rare race condition adding more noise in small renders/regions
Speeded up parsing of geometry with non-corona materials
Fixed double displacement applied when using 3dsmax built-in materials.
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
1.7 Daily Builds Changelog