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Messages - ynotsop

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17
[Max] General Discussion / Re: Rendering SOLIDWORKS models
« on: 2019-01-09, 23:22:18 »
Try increasing tessellation tolerance in .obj export.

18
No I just drag it into Photoshop. If I save one .jpeg from CIE/VFB and one .jpeg from .exr the difference is still there - just like in the photo in my previous post (.cxr VS .exr). It happens in Photoshop CS5, CS6 and After Effects CS6.

Here is another "raw" image without any tonemapping, LUT, etc.


19
Yes, some just don't work in PS.  This was the case earlier this morning when a few did but now all of a sudden I can't edit any of the adjustments. But this is a separate issue.

Here is another example, left is .exr imported into PS, right is from CIE. Sorry about the size but these were just some test renders. To me the difference seems huge and I read in another post that it really shouldn't be.


20
Thanks for replying. I installed exr-io but I get the same result. I also get the same result when importing the .exr into After Effects.

Earlier today I was also able to use some adjustments in PS for an .exr but now they are all locked. I've read about this PS bug but I think it is not related to the color issues.

21
Hello, lately I've been reading about linear workflow and doing post processing of 32 bit .exr files. I understand Photoshop comes with its limitations but I was wondering if the following behavior is normal. Whenever I export a 32 bit .exr file from CIE or VFB and then open it with PS there is a noticeable difference between the two. The .exr in PS is much darker.

Please see the attached image.


22
I am experiencing the issue described at the outset of this thread, whereby an HDR map is being flipped horizontally in all viewports and at render time. My only solution thus far has been to invert the tiling on the U axis, which of course solves the problem, but why is this happening in the first place?

This is a bug in 3ds max.

23
I managed to get it to work like in the video tutorial for CoronaBitmap. The trick is to assign the expression to Corona Target while the latter is still unlinked to CoronaSun. For some reason "Rotation controller" goes missing if the target and the sun are linked beforehand.

Maru thanks for posting the video.

24
[Max] Resolved Bugs / Re: Multi Layer Displacement
« on: 2018-08-09, 22:37:40 »
So I guess it is not possible to create a material with multiple displacements? I am creating a tyre and I basically need to have two displacement maps, one for the thread pattern and one for the channels and both need to have different values/depths. I've tried making it with CoronaLayeredMtl but I only get the displacement from the base material.

25
Hey maru, I was replying to Njen's post and the codes in his link.

I've tried linking U offset of the CoronaBitmap to the U offset of 3ds max Bitmap but if I remember correctly there was an issue with units. I guess they use different units? Would it be possible to apply an expression command that would convert the units from one to another? This way I could use CoronaBitmap for rendering and have it linked (rotation wise) to my environment Bitmap.

26
Thanks for the suggestion but I do not know how or where to apply those commands?

I managed to get it working with regular Bitmap. Are there any drawbacks to using regular Bitmap instead of CoronaBitmap for HDRI's?

I also made two bitmap materials, one with a lower resolution for my environment slot (to avoid lag when rotating) and one with a higher resolution for final render (in Corona) and connected their rotations. Pretty cool.

27
Gallery / Re: BMW X3 CGI Shots
« on: 2018-08-03, 23:44:03 »
Nice work! Do the last two backplates have matching HDRI's?

28
[Max] Tutorials & Guides / Re: Free Corona Tutorials
« on: 2018-08-03, 23:37:18 »
Thank you. Good videos for beginners.

29
Thank you maru, I've tried doing this tutorial but now I have the Rotation option missing for the CoronaSun when trying to link it with the HDRI in the material editor. This is really frustrating because I would like to get it to work.

30
It seems like there is no Coordinates option for Corona Bitmap but it does appear for 3ds Max Bitmap.

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