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Messages - ynotsop

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Try Ky_Color Variator.

General CG Discussion / Re: Doors & Windows
« on: 2021-05-23, 14:55:46 »
ArchvizTools have some plugins you might find useful if you're using 3ds max.

You can modify any corona material/map, save it to a new material library (.mat), right click on it in the material/map browser and choose Context Menu Options - Show material library. Now every time you right click on the slate material editor grid your modified material library will show up and you can quickly choose your material/map. A further step is saving all corona maps and materials linked with controllers which is how I have it set up so I don't have to plug these later on when I need linked parameters between materials/maps. This comes in handy particularly when working with atlases.

Gallery / Re: Houseplant Delight
« on: 2020-09-09, 17:34:29 »
Amazing! Would love to see another animation with the lighting set up like it is in the images.

[Max] I need help! / Re: Shadows in Corona
« on: 2020-07-19, 10:06:25 »
Make sure you place Corona Spherical Light inside the lamp.

[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2020-05-04, 16:01:56 »
I completely agree with the fact that in the end things have to be investigated in a practical manner. It's cool to see these comparisons lolec and lupaz are doing. It's also saddening to see that this issue has been already brought up way back in 2017 (or maybe even before that?).

[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2020-05-04, 12:02:03 »
That's fine, I'll take the heat for posting those two pictures, but to me it illustrates how Fstorms renders mimic a camera. And I don't have to have a render based on a real photo to see it. The subjects are different but the overall materialism is very similar. To me the pictures look like they were taken with the same camera which goes back to my first point. Maybe I'm the only one seeing it and that's fine too.

The only thing garbage here is the attitude some of you have, and according to some only the ultra knowledgeable should be allowed to participate in discussions and the others can observe from their caves. If you don't agree with someone you can at least express it in a polite manner and we can keep the conversation on a level. I think it's fair to say that everyone participating in these forums are doing so with good intentions.

Eh, I feel like some of these comments are unnecessarily hostile and counterproductive...

I agree.

[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2020-05-03, 17:20:41 »
We take Johannes's work as an example but he's one of the best in the business and even his work really stands off.

If we are trying to evaluate render engine realism it's only natural to compare real photos with the work of the best artists in the industry. The strange thing is that I saw the real kitchen photo I posted many months ago and it suddenly popped into my head while I was looking at Johaness' work. That's why I posted his work but in all fairness I should have posted another similar interior from (insert your favourite CGI artist) who uses Corona. If I take the best Corona image I can find and compare it to the two images I posted I can clearly see that Fstorm's render looks more photorealistic. Even when comparing it with the latest work from Jakub Cech which is drop dead gorgeous.

With regards to Fstorm the only way I can explain it is as if the materials have more "depth" along with what was already said about better tonemapping. In my opinion Fstorm users have the advantage of creating better looking materials because of the built-in tonemapping which gives them the ability to see materials how a camera would see it. In Corona you have to fiddle around with the sliders and LUTs until you feel satisfied and go on from there. Some Corona users get better at this, some master it, some don't and some never will.

I'm not trying to bash Corona because it's a great render engine and it got me excited about CGI again but as with all things there is always room for improvement.

[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2020-05-03, 14:35:59 »
I love Corona but here is a nice example where Fstorm really shines:

Photo by Eric Floberg captured with Canon EOS-1D X MARK II (I think):

Kitchen interior from Johannes:

This is a great little script, thanks. Is there any way you could make it work so the user could load up multiple HDRIs and switch between them inside the script?

[Max] I need help! / Re: The Quest for HDRI managment
« on: 2020-01-14, 15:54:37 »
Maybe you'll find this script from Jakub helpful but I'm not sure if it's exacty what you are looking for:

I have this turned off also. Does anyone else have very slow object selection when material editor is open/maximized in 3ds max? Someone reported this issue on the Autodesk forums but it never got resolved. Reinstalling C++ helped a little but selecting objects is nowhere near as fast as when the material editor is closed/minimized. It's such a big problem when having to work on materials. It takes more than 5 seconds for the object to get selected. Perhaps it's just my computer.

What I also noticed is how faster Corona render is the first time I run it. But as I continue working on the project the render time and IR gets significantly slower...

Juraj thanks for posting the link about Photos app. I also noticed huge random CPU spikes from Photos. Time to delete.

What you need is output node, not falloff. Plug distance through output and adjust output curve to your needs.

Yes, exactly what I needed. Thank you.

I need some help with making a material with the effect of letterpress. The effect I am getting using displacement with corona distance map looks chiseled where I need it to look soft/smooth. I've tried playing around with falloff maps but could not get it to work. Basically it should look like if a blurred displacement map with the logo was used on the surface. The red line is what the transition looks like, the green line is what I want.

Thank you.

Hey Maru, If I set the 32-bit preview to Unmanaged and set the gamma to 2.2 in Affinity Photo I get exactly the same image as in CIE/VFB. But if I export it as png or tif it exports the darker image. Any thoughts?

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