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Messages - archirobi

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It would be good mixing the value of a material parameter (Glossiness, Fresnel, etc) with the Texture of the material itself.

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[C4D] Resolved Feature Requests / 2Sided material
« on: 2018-01-31, 23:23:38 »
I'm using corona from 4 months already but I still did't figure out how to achieve the same results I had with the VRay 2Sided material. 
The material essentially allows seeing the light on the backside of objects and allows to have 2 different materials for each side.
It was perfect to simulate thin translucent surfaces like paper, cloth, curtains, and tree leaves above all.

It would be great having something like that in Corona!

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[C4D] General Discussion / Hiding IES light source
« on: 2017-11-30, 17:24:26 »
Hi everyone
I have the following Problem: although i did not check the option "visible directly", I still see the light source of the IES sports.
Does anyone knows how can I turn it off?

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[C4D] General Discussion / Re: MultiMap
« on: 2017-11-12, 23:48:55 »
Wow! But I can not make it work :(
No random effector? How should I set the fracture in order to make it work?

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I'm using the R17... I just copied the folder in the plugins folder but it doesn't work :(

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[C4D] General Discussion / Blend Material
« on: 2017-11-12, 16:30:56 »
Hi there!
I watched this tutorial on youtube and I noticed that this guy is using the Corona blend material that's no longer in the last version of the software... Does anyone know why? Is it maybe possible doing the same things in another way?
t=588s

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[C4D] General Discussion / MultiMap
« on: 2017-11-12, 16:23:37 »
Hi folks
I'm using Corona with C4D R17 (where it's not possible adding multiple textures in the native "variation" shader) and I need to have a Multimap shader in order to apply randomly different material to different object (no clones). Can anyone help me?
Thanks a lot in advance!

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[C4D] Feature Requests / Re: Random Selection Tag
« on: 2017-11-12, 14:19:17 »
Sorry, I made confusion with the Mograph Multi shader.
Anyway the variation shader in my R17 can apply only 2 textures (multiple textures are possible only with R18 or above).
That's why I've always used the Vray tag and that's why I wish I had something like that in Corona.

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[C4D] Feature Requests / Re: Random Selection Tag
« on: 2017-11-10, 14:22:12 »
How would it be different to the Variation shader?


The Variation shader works only with clones. The Vray tag works with singles objects. Maybe in corona for 3ds there's something similar called "Multimap".

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Hi folks

It would be very useful having a similar tag (or shader) to the "Vray Random Selection Tag" that allows creating a multi-shader material and applying it to different object (like tiles, parquet planks, wood-battens, etc) in order to apply randomly more texture/materials with just one click.

Thanks a lot


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