Wonder how noise percentage is calculated? I have some really simple scene - simple object with basic materials in white studio, lit by single HDRI. Pass limit is set to 50 and noise to 2%. Without adaptivity it renders in about 2 minutes (50 passes), with adaptivity it takes about same time (20 passes, 1,3% noise treshold). After denoise pass both images looks identical. I think it's perfectly normal. Strange things happens when i assign override material with CoronaWire map. Without adaptivity it takes about 2 min and with adaptivity - 4 min (50passes, 2,1% noise). After denoising both images looks identical. Question is why adaptivity struggles with wire? Could it more effectively distinguish texture from noise?