Recent Posts

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1
[Max] I need help! / Re: Proxies making file take forever to save
« Last post by lupaz on Today at 15:49:32 »
Hi,

this looks like another of various issues with my 'beloved' CoronaBitmap. Original scene save:

Code: [Select]
INF: [18684] [50788] File save duration. Excluding pre/post save callbacks: 20 seconds. Including callbacks: 20 seconds.
After converting all CoronaBitmaps to standard Bitmap:

Code: [Select]
[18684] [50788] File save duration. Excluding pre/post save callbacks: 1 seconds. Including callbacks: 1 seconds.

Good Luck

Thank you so much Frood!

I don't know how it occurred to you to make that change. Kudos.

I'll wait for an answer from the Corona team just to see if they have a more "Corona oriented" workaround. I really hope so.
I'm surprised this never came up before (?). Weird.
2
Gallery / Scandinavian Apartment Interior Design
« Last post by NouveauConception on Today at 15:21:07 »
Hi, Everyone
Thankful to introduce our latest Project
Small Apartment with scandinavian style

IG: https://www.instagram.com/nouveauconception/
FB: https://www.facebook.com/NouveauConception
3
[Max] I need help! / Re: Select the light mix list item by light
« Last post by James Vella on Today at 13:22:00 »
Well I dont know how to access the UI but you can use this instead, select a light and run this script, it will give you a messagebox with the Light Select Elements name:

Code: [Select]
-- Struct to hold LightSelect Element and Lights associated to that Element
struct LightMixData
(
elementName,
lights
)

-- Add the Lights & Elements to the Struct
lightMixTable = #()
for i in getclassinstances CShading_LightSelect do
(
lightMixEntry = LightMixData()
lightMixEntry.elementName = i.name
lightMixEntry.lights = i.includedNodes
append lightMixTable lightMixEntry
)

-- Messagebox to show user the light element for selected light
fn ShowMessageForSelectedLight =
(
    -- Get the currently selected nodes
    selectedNodes = getCurrentSelection()
    if selectedNodes.count == 0 then exit
   
    for node in selectedNodes do
    (
        if isKindOf node Light do
        (
            elementName = for entry in lightMixTable where findItem entry.lights node != 0 collect entry.elementName
           
            if elementName.count > 0 then
                messageBox ("Element Name: " + elementName[1] + "\nLight Name: " + node.name)
            else
                messageBox("Element Name not found for: " + node.name)
        )
    )
)

-- Run Main Function
ShowMessageForSelectedLight()

Edit:
I think access to Lightmix via maxscript is currently in development (by user request). Once this is rolled out we should have access directly to the value/color in the lightmix which would be great because we can extend this script and build a little UI so when you select a light you can directly change properties in the lightmix as needed.
4
[Max] Feature Requests / Gamma operator
« Last post by Tom on Today at 05:04:56 »
Hi,

I know this is already on your development roadmap, but I just wanted to reiterate it here, as it seems to be a highly anticipated feature by many users.

Thanks in advance for bringing back the Gamma operator!
5
[Max] Feature Requests / Re: Toon Outlines
« Last post by Tom on Today at 05:01:30 »
+1

Definitely one of the top features I'd like to see implemented in Corona, so ... please add it.
6
[Max] I need help! / Re: Strange background pattern
« Last post by TJF on Today at 01:56:53 »
Ok that seems to be the cause.

The tooltip says the range is - 1 to 1, but it seems like anything remotely near 1 is unusable.  0.2 is about as much as I can adjust it before it gets squirrely. 

Thanks for your time.
7
[Max] I need help! / Flickering Lights
« Last post by Otuama on Today at 00:00:03 »
Hi all,

I'm rendering an animation of a data centre.


https://imgur.com/yo8qDUq

It has quite a few lights in the scene and my tests have shown that some lights are flickering.

I'll post a proper example when more frames are rendered but thought I'd post this now to try to determine a solution.

I'm using UHD cache. 

It was flickering with Adaptive Light Solver (ALS) on.

I'm doing a test with ALS off

And another with ALS off & environment sampler set to Precise (rather than adaptive).

Flicking through the frames it looks like I'm still having the issue.

Does anyone have any ideas how I can stop this?

Thanks


P.S.  Images don't seem to be working so I've posted a link of what it looks like
8
[Max] I need help! / Re: Strange background pattern
« Last post by romullus on Yesterday at 23:56:16 »
It's most likely because of saturation slider. Yours is set way too high. Saturation in Corona VFB is only usable up to 0,05-0,1 not more.
9
[Max] I need help! / Re: Strange background pattern
« Last post by TJF on Yesterday at 22:05:30 »
I tracked it down to a tonemapping thing.  Denoiser is off, and output files are the same as the interactive render window.

As you can see, depending on the combinations of tone map settings, for example, magenta and saturation, it will manifest. It can be worked around easily I suppose, but I just figured you guys might like to know what happens.






10
Gallery / REL019 House
« Last post by CharliestonePro on Yesterday at 22:02:26 »
Hello everyone. I would like to present to you one of my personal works;

REL019 House

In the Northern Hemisphere, the weather is starting to warm up. With the first light of the day, one must emerge from the shell to observe the atmosphere in nature...


Behance: https://www.behance.net/3dyilmazmuhammet
Website: https://muhammetyilmaz.net/
Instagram: https://www.instagram.com/ylmzmhamt/




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